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  • News

Post News about the Transportation Update


Dear TheoTown Community,

We want to share a status update on our ambitious transport overhaul that many of you have been eagerly anticipating for the past two years. We understand your enthusiasm and curiosity, and we appreciate your patience as we work diligently to deliver the best possible experience.

Over the course of these two years, we've been hard at work reimagining and redefining the transportation systems within TheoTown. Our initial vision was grand, aiming to enhance every aspect of in-game transport, but as we delved into the project, we encountered complexities beyond our expectations. The existing framework of TheoTown was not originally designed to accommodate the extensive enhancements and new functionalities that were suggested. As the game evolved over time, integrating new features became a challenge, resulting in a labyrinthine system that we affectionately refer to as 'spaghetti.' Despite these hurdles, our commitment to providing you with an exceptional experience remains unwavering. While the complete transport overhaul may take longer than anticipated, we have decided to take a slightly different approach to ensure we continue delivering exciting updates.

Instead of focusing solely on the massive transport update, we are dedicating our efforts to more manageable and frequent smaller updates. Our goal is to enhance various aspects of the game, ensuring smoother gameplay and addressing issues that could affect your enjoyment. The maintenance and bug-fixing updates, while not as flashy, are vital to maintaining the stability and quality of TheoTown as it has grown in size and complexity.

As part of our forward-looking strategy, we are exploring the possibility of empowering plugin creators to contribute to the transport systems in TheoTown. By developing APIs and interfaces, we aim to provide the tools for creators to integrate their own transportation systems seamlessly. This approach allows us to focus on core functionality and performance improvements while enabling the community to add their unique touch to the game. While some ideas may not be feasible due to performance constraints, we are committed to maintaining TheoTown's accessibility on a wide range of devices. We carefully evaluate each feature to strike the right balance between implementation and optimization.

We've already made substantial progress in this direction. A smart car Lua API has been introduced, offering creators the means to manage cars dynamically in their plugins. Additionally, we are transitioning station and depot definitions to a tag-based system, enabling deeper integration between plugins and in-game content. We can also give you a glimpse of an upcoming update – the monorail system! This system is planned to replace the legacy elevated railway.

In conclusion, we want to extend our heartfelt gratitude for your unwavering support and enthusiasm. Your feedback and suggestions have been instrumental in shaping TheoTown's journey, and we are excited to embark on this next phase together. Stay tuned for more updates, sneak peeks, and exciting announcements as we continue to shape the future of TheoTown.

Thank you for being a part of this incredible community!

Your TheoTown Team

Views: 37403  •  Comments: 6  •  Post a reply



  • Newest Plugins

Post Chanmc's Building Pack 1


This is a package of a TTT commercial and residential building here with night animations, both are based on my old minecraft builds

This is the commercial building, it is suppose to be hotel
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Based on a hotel I built in my old minecraft city on 26 July, 2021
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The next one is a residential building, there are shops under the building
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Based on a tower I built in the same city on 21 December,2021
(yes,I realize they are not really the same after completion, but at least they are similar enough right? ;) )
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made with help of plugin creator website 8-)
will consider to convert more of my mc builds into theotown plugins if the reaction is good
had some hesitation while making the shadows, could perhaps help me take a look
chanmc building pack 1.zip
(32.95 KiB) Downloaded 10 times

Views: 101  •  Comments: 1  •  Write comments

Post Starting out on making plugins


Hello, this is (technically) my first post on this forum. As the title says, I am starting out... As well as posting on a forum for the first time (technically.)

And for my first plugin, here's a statue of Rimuru in a 2x2 grid. With the day, night and the original frames attached.
Slime_Plugin_Day.png
Slime_Plugin_Day.png (4.11 KiB) Viewed 629 times
Slime_Plugin_Night.png
Slime_Plugin_Night.png (4.13 KiB) Viewed 629 times
Slime_Plugin.png
Slime_Plugin.png (4.24 KiB) Viewed 629 times
...These are just the images so far... I still haven't figured out the back-end code (if that's the right term) for this. And not only I'm starting out in making a plugin for the first time... But also using the forum for the first time...

While still not being made into an actual plugin for now, I'd like to see and hear some feedback and... If this is okay? I've read the part on the copyright on plugins with the understanding of "until you got permission, you can't just take any licensed works and make it into a plugin without it."

But then again, there's AdmiralCarl's Bikini Bottom Pack and a Luffy (from One Piece by Eiichiro Oda) statue by Jefri a.l that I got the other day for my region, and it's still there to this day (I mean the plugins are still in the store)...

So, I'm left confused. Am I on the verge of infringing copyright or is it okay?

With that being said, thanks in advance for the feedback :)
Attachments
Slime_Plugin_Day.png
Slime_Plugin_Day.png (4.11 KiB) Viewed 629 times

Views: 629  •  Comments: 1  •  Write comments


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