Search found 19 matches
- 14 Dec 2019, 06:32
- Forum: Game Discussion
- Topic: What did I miss?
- Replies: 3
- Views: 3407
What did I miss?
I have had a mid-range Android tablet for things like games and content streaming for a while, until about April last year when it had unfortunately broke, and I have not got a replacement. Ever since, my interest for the game plummeted, as I could not play TheoTown on any other device. As well as t...
- 13 Dec 2017, 03:08
- Forum: Suggestions
- Topic: [Added]Autosave
- Replies: 4
- Views: 2064
[Added]Autosave
Autosave should be a thing in the game, and if it is already, it should occur more often. You do not know how many times I lost a whole chunk of city because the game didn't save.


- 10 Dec 2017, 02:56
- Forum: Smalltalk
- Topic: When you give an industrial zone services
- Replies: 2
- Views: 2007
- 17 Oct 2017, 03:00
- Forum: Suggestions
- Topic: [Added]Make disasters BETTER
- Replies: 5
- Views: 2733
Re: Make disasters BETTER
I don't care about making new disasters I just want to have the ones we already have more destructive because realism
- 14 Oct 2017, 20:49
- Forum: Suggestions
- Topic: [Added]Make disasters BETTER
- Replies: 5
- Views: 2733
[Added]Make disasters BETTER
Why on earth are all of the disasters so small and insignificant? A nuke doesn't even destroy a 2x2 grid of blocks made by zoning with auto-road! It should devastate the whole city, not some .00001 kiloton science experiment gone wrong. (trust me put .00001 kilotons in Nukemap and that's approximate...
- 10 Jun 2017, 20:41
- Forum: Screenshots
- Topic: Hello there citizen!
- Replies: 9
- Views: 3728
Public Service Announcement!
So, Creek Street, referred to by Creek Slum by the factories and outsiders, just got a huge update! 54 Creek Street has been demolished for 6 years until it was rebuilt in 2119, 2 years ago. Then every house from 48-58 Creek Street was built, except 56, because one of the 2 factories in North Griddi...
- 07 Jun 2017, 23:22
- Forum: Suggestions
- Topic: Giant Map Size
- Replies: 1
- Views: 5608
Giant Map Size
Me 2 months ago: Wow! What a great landscape! There's a bay over here, a lake over there, a small river in the South-West, but other than that, it's all land! I'm going to build the best and richest city ever! Well, first I want some highways... 2 months later Oh dear! I've seem to have ran out of ...
- 03 Jun 2017, 23:41
- Forum: Screenshots
- Topic: Hello there citizen!
- Replies: 9
- Views: 3728
- 03 Jun 2017, 22:32
- Forum: Screenshots
- Topic: Hello there citizen!
- Replies: 9
- Views: 3728
- 03 Jun 2017, 22:15
- Forum: Screenshots
- Topic: Hello there citizen!
- Replies: 9
- Views: 3728
- 03 Jun 2017, 22:14
- Forum: Problems and Errors (bugs)
- Topic: Population Updating
- Replies: 5
- Views: 2680
- 03 Jun 2017, 21:43
- Forum: Screenshots
- Topic: Hello there citizen!
- Replies: 9
- Views: 3728
Hello there citizen!
Hello there citizens! Do you hate being rich and living in the crowded downtown? Well, we have a special surprise for you! At 54 Creek Street in the North New Griddison Industrial Sector, a small humble house awaits you! This house was built on the 14th of September, 2108. It is perfect for the midd...
- 03 Jun 2017, 20:41
- Forum: Suggestions
- Topic: Roads and zones and traffic lights
- Replies: 8
- Views: 5603
- 03 Jun 2017, 20:35
- Forum: Suggestions
- Topic: Roads and zones and traffic lights
- Replies: 8
- Views: 5603
I know you can disable traffic lights by building roads but it's so damn tedious. Also, Picture file why does that happen sometimes? There's clearly no cars on that section of road.
- 03 Jun 2017, 20:22
- Forum: Problems and Errors (bugs)
- Topic: New View Thingy McBobbles
- Replies: 2
- Views: 1553
- 03 Jun 2017, 20:18
- Forum: Problems and Errors (bugs)
- Topic: Population Updating
- Replies: 5
- Views: 2680
- 03 Jun 2017, 20:15
- Forum: Problems and Errors (bugs)
- Topic: New View Thingy McBobbles
- Replies: 2
- Views: 1553
New View Thingy McBobbles
What's with these new view thingies? If you click on the eye under the bulldozer you see these weird new experimental viewers --- things. Very odd.. Some of them seem to work and others aren't even coded by the looks of things. Such prime examples that do work: Nature: makes trees more green and cit...
- 03 Jun 2017, 20:06
- Forum: Problems and Errors (bugs)
- Topic: Population Updating
- Replies: 5
- Views: 2680
Population Updating
For some reason, my city, which its population is completely rich, cannot update population (A.K.A. the number changes) unless a handful of people from the other levels to live in the city too as well. Why is this, and is this a bug or just so your city can't be 100% biased? http://www.theotown.com/...
- 03 Jun 2017, 19:26
- Forum: Suggestions
- Topic: Roads and zones and traffic lights
- Replies: 8
- Views: 5603
Roads and zones and traffic lights
You know what I'd like? When you place zones with the automatic roads, I'd like an option to disable traffic lights on the roads that are automatically built. Why? Because grids suck. at. TRAFFIC. HANDLING. Also, hi!