Search found 176 matches
- 31 Jul 2022, 14:11
- Forum: Plug-In Discussion
- Topic: New PH plugin!!!
- Replies: 2
- Views: 1633
Re: New PH plugin!!!
Add more to the empty grounds. Acceptable shapes. Can be made better, but nevertheless admirable.
- 30 Jul 2022, 12:05
- Forum: Suggestions
- Topic: Add atmosphere units
- Replies: 12
- Views: 5184
Re: Add atmosphere units
Adding air cleanliness to TheoTown is a bit of a stretch on a technical standpoint. Pollution is already a factor included within the game, and depolluter plugins exist.
- 30 Jul 2022, 11:52
- Forum: Plug-In Discussion
- Topic: Prototype Version of my Future Plugin
- Replies: 12
- Views: 4674
Re: Prototype Version of my Future Plugin
Fix the hands, it's too long.
- 30 Jul 2022, 11:36
- Forum: Plug-In Discussion
- Topic: My concerns about the plugin community.
- Replies: 110
- Views: 297140
Re: My concerns about the plugin community.
This is a much more critical post. The reasoning why bad plugins should be filtered out and removed isn't because there is no obligation for them to download, it's that no matter what people will always download the plugins even if it has the quality of the pitiful depths of Hell. Admit it, Theotown...
- 28 Jul 2022, 21:00
- Forum: Game Discussion
- Topic: Theotown economic refinement project
- Replies: 2
- Views: 2193
Theotown economic refinement project
Theotown GDP Calculation Project Help is always appreciated :) 1. Introduction Ever since Theotown was introduced, a certain part of the game attracted much following: numbers and charts. These components have become a staple in the game, where players will look at important figures (population, ta...
- 27 Jul 2022, 08:46
- Forum: Plug-In Discussion
- Topic: My concerns about the plugin community.
- Replies: 110
- Views: 297140
Re: My concerns about the plugin community.
I don't understand the point of limiting plugin approvals to several users within the community that has no experience of actually making a plugin that looks good. No offense, Abab, you're talented when it comes to the programming aspect of the game, but I find it hard to get convinced of certain ch...
- 25 Jul 2022, 15:04
- Forum: Plug-In Discussion
- Topic: A proposal to counterweight against junk-quality plugins
- Replies: 0
- Views: 1023
A proposal to counterweight against junk-quality plugins
It's not really a long post. Shouldn't we create tags for certain trusted creators in the community for the Plugins store? It works like Youtube, where certified creators would be granted special tags indicating their positions. Trusted members within the plugin-making community should be selected b...
- 25 Jul 2022, 14:58
- Forum: Commercial
- Topic: Four Seasons Hotel, Kuala Lumpur.
- Replies: 17
- Views: 17664
Re: Four Seasons Hotel, Kuala Lumpur.
I have published a new version of the plugin. It's been 3-years, but never too late for change. Have fun downloading.
- 25 Jul 2022, 13:41
- Forum: Plug-In Discussion
- Topic: My concerns about the plugin community.
- Replies: 110
- Views: 297140
Re: My concerns about the plugin community.
@DelTaco24?That was not what I meant. In the previous message I wrote that they should not be too strict and go looking for the hair in the egg in each of my plugins, but it is already better. Of course maybe the first plugins are not so attractive, but you will see that your problem with "low...
- 25 Jul 2022, 12:12
- Forum: Plug-In Discussion
- Topic: My concerns about the plugin community.
- Replies: 110
- Views: 297140
Re: My concerns about the plugin community.
Monetizing the mobile game will be a suicidal decision. Its the equivalent of making yr game lose a big chunk of the player base. There's a difference between 5 million downloads, and the usual 20k downloads you'll see in paid games.
- 25 Jul 2022, 07:58
- Forum: Plug-In Discussion
- Topic: My concerns about the plugin community.
- Replies: 110
- Views: 297140
Re: My concerns about the plugin community.
This issue has gotten worse, I guess...but without the voices from the earliest of OGs here I'll make my point clear for that... When I was apart of this sentiment against the leniency of plugin approvals, along with the first or second gen plugin creators (e.g. Kekman, I, Monte, Rockfort, etc.), t...
- 23 Jul 2022, 17:23
- Forum: Plug-In Discussion
- Topic: My concerns about the plugin community.
- Replies: 110
- Views: 297140
Re: My concerns about the plugin community.
This issue has gotten worse, I guess...but without the voices from the earliest of OGs here I'll make my point clear for that... When I was apart of this sentiment against the leniency of plugin approvals, along with the first or second gen plugin creators (e.g. Kekman, I, Monte, Rockfort, etc.), th...
- 20 Jul 2022, 18:58
- Forum: Smalltalk
- Topic: ITS ME PEN (my daily updates)
- Replies: 28
- Views: 21594
Re: ITS ME PEN (my daily updates)
Hey, its me, Pen.
How long has this been? I'm the same guy, less childish than before, close to entering college. I have around 20 unreleased textures. 12 from the Rockefeller alone. Should I start rehauling the graphics for each of my old plugins?
How long has this been? I'm the same guy, less childish than before, close to entering college. I have around 20 unreleased textures. 12 from the Rockefeller alone. Should I start rehauling the graphics for each of my old plugins?
- 25 Apr 2022, 20:26
- Forum: Game Discussion
- Topic: Largest region possible?
- Replies: 7
- Views: 5575
Re: Largest region possible?
Technically it's only limited by your device's performing capabilities. I attempted on making some huge regions 2 years ago, the largest I could achieve with my laptop was a 100-piece giant map region comprising of around 6400+ square kilometres of real life area (based on conservative conversions)...
- 05 Jan 2022, 09:49
- Forum: Problems and Errors (bugs)
- Topic: Can you create a region based on a single map?
- Replies: 1
- Views: 1868
Can you create a region based on a single map?
I have difficulties trying to integrate a single map onto a region.
Is there a way to create a region based on a single map, or backtracing the seed of the master region?
E.g. creating a single city, and creating a region that includes the map of that city, but is part of a larger region.
Is there a way to create a region based on a single map, or backtracing the seed of the master region?
E.g. creating a single city, and creating a region that includes the map of that city, but is part of a larger region.
- 07 Oct 2021, 11:36
- Forum: Collections
- Topic: Age of Sail (beta 1.7.4)
- Replies: 72
- Views: 106830
Re: Age of Sail @ TT (Public release)
This is incredibly impressive, perhaps one of the most important plugins of all time since Kartofun's creation 4 years ago.
Dang, I'm now interested in making one for the Romans, interested?
Dang, I'm now interested in making one for the Romans, interested?
- 27 Sep 2021, 13:19
- Forum: Translation
- Topic: Malaysian Translation
- Replies: 10
- Views: 35910
Re: Malaysian Translation
was the translation ever finished?
blh cuba cari saya utk bantu habiskan projek ni
blh cuba cari saya utk bantu habiskan projek ni
- 27 Sep 2021, 13:14
- Forum: Smalltalk
- Topic: Rockefeller Center.
- Replies: 31
- Views: 78263
Re: Rockefeller Center.
updates
been nearly a year, i lost time and this project is officially halted.
been nearly a year, i lost time and this project is officially halted.
- 27 Sep 2021, 13:10
- Forum: Residential
- Topic: Empire State Building (not copying)
- Replies: 13
- Views: 11053
Re: Empire State Building (not copying)
lacking in some proper textures but promising on shape.
- 17 Jan 2021, 07:51
- Forum: Screenshots
- Topic: Manhattan Island, New York
- Replies: 36
- Views: 30718
Re: Manhattan Island, New York
Present known plugins that is based on buildings in New York are: - Flatiron Building by John Swallow - Metropolitan Life Insurance Company Building by PenangLion1016 - Woolworth Building by PenangLion1016 - 111 West 57th Street by PenangLion1016 - Central Park Tower by PenangLion1016 - 1WTC by Kevi...