Search found 5 matches
- 27 May 2016, 17:02
- Forum: Game Discussion
- Topic: subsidies/ tax incentives (suggestion)
- Replies: 1
- Views: 2148
subsidies/ tax incentives (suggestion)
I think that there should be a way to have more control on demand in your cities. This could be implemented by a simple conversion of the tax system, by lowering taxes for a certain economic group, more people will be motivated to move up classes/build larger commercial buildings. Another way to do ...
- 20 May 2016, 18:52
- Forum: Game Discussion
- Topic: commercial skyscrapers
- Replies: 1
- Views: 3221
Attached are another two cities, please not that the commercial skyscrapers in these did not naturally spawn and were added in debug mode to add more diversity to my city. http://www.theotown.com/forum/userpix/414_wakoak_160510_233436_1.jpg http://www.theotown.com/forum/userpix/414_fion_160419_13454...
- 20 May 2016, 18:41
- Forum: Game Discussion
- Topic: commercial skyscrapers
- Replies: 1
- Views: 3221
commercial skyscrapers
I've tried a number of strategies for a commercial skyscraper to be built. I've made a city with very limited commercial zones in order for the buildings to be forced to build big to satisfy demand, building some banks near eachother in debug mode to see if they would combine into a skyscraper, and ...
- 09 May 2016, 13:51
- Forum: Game Discussion
- Topic: buildings to help reduce noise
- Replies: 6
- Views: 10121
- 05 May 2016, 15:21
- Forum: Game Discussion
- Topic: buildings to help reduce noise
- Replies: 6
- Views: 10121
buildings to help reduce noise
i'm thinking there should be certain public buildings to reduce the noise that residents and businesses so often like to complain about; more specifically, sound deafening wall tiles, the kind used on the sides of highways and such. i tried using parks to reduce the complaining of residents to noise...