Search found 15 matches
- 23 Nov 2020, 12:13
- Forum: Industrial
- Topic: Chicken Farm (2011/11/23 update)
- Replies: 12
- Views: 10326
Re: Chicken Farm (2011/11/23 update)
release v1.3
- 18 Nov 2020, 03:32
- Forum: Industrial
- Topic: Chicken Farm (2011/11/23 update)
- Replies: 12
- Views: 10326
- 17 Nov 2020, 05:30
- Forum: Industrial
- Topic: Chicken Farm (2011/11/23 update)
- Replies: 12
- Views: 10326
Re: Chicken Farm (2011/11/17 update)
release v1.2~
- 13 Nov 2020, 14:43
- Forum: Problems
- Topic: [1.9.49p][windows] Tile.getBuildingName not work
- Replies: 2
- Views: 2919
Re: [1.9.49p][windows] Tile.getBuildingName not work
yeah, it's still available. You only need to do something to get the tileX and tileY values. The simpliest things are you can use script:click(x,y,level) and attach the script into building draft. so the tileX and tileY values can be set when the user click the building. function script:click(x,y,l...
- 13 Nov 2020, 10:17
- Forum: Problems
- Topic: [1.9.49p][windows] Tile.getBuildingName not work
- Replies: 2
- Views: 2919
[1.9.49p][windows] Tile.getBuildingName not work
Hi, i use Tile.setBuildingName(tileX, tileY, name) is available, and show the new name at building info dialog Gui
but when use Tile.getBuildingName(tileX, tileY) is always return a nil value
is a bug
but when use Tile.getBuildingName(tileX, tileY) is always return a nil value
is a bug

- 13 Nov 2020, 03:56
- Forum: Industrial
- Topic: American styled barn ( Farm )
- Replies: 9
- Views: 12760
Re: American styled barn ( Farm )
very very beautiful
- 13 Nov 2020, 01:05
- Forum: Industrial
- Topic: Chicken Farm (2011/11/23 update)
- Replies: 12
- Views: 10326
Re: Chicken Farm
i find the Attachments tab, thanks very much
lol
lol
- 12 Nov 2020, 15:16
- Forum: Industrial
- Topic: Chicken Farm (2011/11/23 update)
- Replies: 12
- Views: 10326
Re: Chicken Farm
i don't know how to remove old ATTACHMENTS plugin file...
solved~

solved~
- 12 Nov 2020, 14:32
- Forum: Industrial
- Topic: Chicken Farm (2011/11/23 update)
- Replies: 12
- Views: 10326
Re: Chicken Farm
Hi byxxiaonanhui, Can you tall me, where is github web url, i need to know some method infomation 

- 12 Nov 2020, 14:23
- Forum: Industrial
- Topic: Chicken Farm (2011/11/23 update)
- Replies: 12
- Views: 10326
Re: Chicken Farm
Thanks, i have some idea, hope can complete
- 12 Nov 2020, 13:49
- Forum: Industrial
- Topic: Chicken Farm (2011/11/23 update)
- Replies: 12
- Views: 10326
Chicken Farm (2011/11/23 update)
I use script create a chicken farm, have day/night light all texture is draw by my self the chicken is random move, and sleep at night hope you like :D v1.3: add skin with difference ground AddSkin.png v1.2: add egg: chicken will spawn egg add master: he will sale the farm animal fix: the save data ...
- 11 Nov 2020, 05:36
- Forum: Problems
- Topic: [1.9.37a] How to use Script:addScript function ?
- Replies: 0
- Views: 2116
[1.9.37a] How to use Script:addScript function ?
I need a function to know the Day/Night Cycle Building is placed at City in gameing And try to use Script.addScript for Day/Night Cycle Building Draft, hope can get event and call my script but Script:addScript always error :? local Draft_DayNightBuilding = Draft.getDraft("$devtool_daynight00&q...
- 09 Nov 2020, 00:03
- Forum: Problems
- Topic: [1.9.37a] How to get day/night light color ?
- Replies: 0
- Views: 2036
[1.9.37a] How to get day/night light color ?
Hi~
I use Drawing.drawImage to display something, but it is very light at night
i need to get light color to apply image by script, but no find any function to get light color in game time
I use Drawing.drawImage to display something, but it is very light at night
i need to get light color to apply image by script, but no find any function to get light color in game time
- 06 Nov 2020, 09:55
- Forum: Problems
- Topic: [1.9.37a][android] setTile offset not work
- Replies: 1
- Views: 2124
Re: [1.9.37a][android] setTile offset not work
i find answer... XDD
Code: Select all Reset
function script:draw (x, y, level) Drawing.setTile(x, y, 2, 3, 1, 1); Drawing.drawImage(frameId, 0, 0); end
Lua editor
- 06 Nov 2020, 08:52
- Forum: Problems
- Topic: [1.9.37a][android] setTile offset not work
- Replies: 1
- Views: 2124
[1.9.37a][android] setTile offset not work
Hi, i use the function but not work, offsetX and offsetY always like zero frame is showing tile's (0,0) my code: function script:draw (x, y, level) Drawing.setTile(x, y, 2, 3, 1, 1); Drawing.drawTileFrame(frameId); end and i use drawTileImage(frameId), but no draw frame picture doc: https://doc.theo...