Search found 2954 matches: build
Searched query: +build
- 13 May 2025, 19:50
- Forum: Problems
- Topic: Why doesn't my animation work?
- Replies: 2
- Views: 3170
Re: Why doesn't my animation work?
:!: I've been following the documentation and haven't been able to reproduce the animation I made for my farm building. Does anyone know why nothing happens? [ { "id" : "Farm.Animation.Mo.Plugin.unique.id.res00", "type" : "animation", "handle ...
- 12 May 2025, 19:05
- Forum: Problems
- Topic: Why doesn't my animation work?
- Replies: 2
- Views: 3170
Re: Why doesn't my animation work?
:!: I've been following the documentation and haven't been able to reproduce the animation I made for my farm building. Does anyone know why nothing happens? [ { "id" : "Farm.Animation.Mo.Plugin.unique.id.res00", "type" : "animation", "handle ...
- 12 May 2025, 16:36
- Forum: Problems
- Topic: Why doesn't my animation work?
- Replies: 2
- Views: 3170
Why doesn't my animation work?
I've been following the documentation and haven't been able to reproduce the animation I made for my farm building. Does anyone know why nothing happens? [ { "id" : "Farm.Animation.Mo.Plugin.unique.id.res00", "type" : "animation", "handle ...
- 11 May 2025, 16:20
- Forum: Parks, Sports and Management
- Topic: Sm Shopping Mall Pack
- Replies: 8
- Views: 14650
Re: Sm Shopping Mall Pack
... to post it here. Thank you for your wait and support God Bless us all :jb: Northern_Boreal_20-10-30_21.03.50.png Sm Company Headquarters you must build this before you get your own shopping business Northern_Boreal_20-11-03_18.48.24.png Sponsorship Ads: -Haraya Motors -The Pinnacle Corp. -A.S.C.O ...
- 11 May 2025, 08:12
- Forum: Allgemeine Diskussion
- Topic: 28.10.2008 - Schwarzes Loch und unintelligente Baugerüste
- Replies: 6
- Views: 7330
Re: 28.10.2008 - Schwarzes Loch und unintelligente Baugerüste
... the forgotten past when everything was easier. You realize that everything around you will inevitably change: problems from simple "I can't build commerce" will turn into "how to make a unique feature for a plugin". But this is even better: the world does not stand still, ...
- 10 May 2025, 22:23
- Forum: Game Discussion
- Topic: what if we just build roads around a residential or commercial area
- Replies: 2
- Views: 1439
Re: what if we just build roads around a residential or commercial area
reduces the realism of the game
- 10 May 2025, 12:42
- Forum: Game Discussion
- Topic: what if we just build roads around a residential or commercial area
- Replies: 2
- Views: 1439
Re: what if we just build roads around a residential or commercial area
Because i dont know
- 09 May 2025, 06:54
- Forum: Smalltalk
- Topic: Publish some fun facts!
- Replies: 338
- Views: 381823
Re: Publish some fun facts!
Rather, this fact is not for everyone. Part of it is a myth, part of it is true.
- 09 May 2025, 05:13
- Forum: Smalltalk
- Topic: Publish some fun facts!
- Replies: 338
- Views: 381823
Re: Publish some fun facts!
Perhaps, generally. Exceptions exist
- 09 May 2025, 04:48
- Forum: Smalltalk
- Topic: Publish some fun facts!
- Replies: 338
- Views: 381823
- 08 May 2025, 11:40
- Forum: Showcase
- Topic: Futuristic City pack
- Replies: 4
- Views: 2787
Futuristic City pack
... I would like to post a "little" peeks on my WIP Futuristic city system. What will included in my plugins: • Town hall as a residential building (It can only be built once and non auto-build). • High-tech version of an existing residential zone, both normal and dense one. - Speaking ...
- 06 May 2025, 13:50
- Forum: Media
- Topic: “Nation News” on TAT1 TV Chanel
- Replies: 5
- Views: 873
Re: “Nation News” on TAT1 TV Chanel
... road of the new bridge, which connected the ends of the Siagrad Strait. The strait has a circular shape and because of this, it is inconvenient to build a road through this section, so in 2021 a decree was passed on the creation of the first bridge, which should connect the two ends of the strait. ...
- 06 May 2025, 07:56
- Forum: Map Showcase
- Topic: ATLANTIC CiTƴ
- Replies: 30
- Views: 16549
Re: ATLANTIC CiTƴ
... swamp. You can also have lilly pads mangroves and Ihave a few plugins with animals and fish as well. You can create one heck of a Louisiana bayou build, which I can't wait to see what you come up with. Just be careful which animal plugins you select. There is one that does damage. Wherever you ...
- 06 May 2025, 07:28
- Forum: Military
- Topic: Missile Silo
- Replies: 0
- Views: 620
Missile Silo
Johnford_(Plugin_dump)_25-05-06_12.23.11.png Missile Silo is a military building, as a part of "Military" additional content. It only cost 1 Theons (for now) to build and can be built 5 times. And also give you 10.0k of monthly income. Despite all ...
- 03 May 2025, 19:10
- Forum: Game Discussion
- Topic: Loans should keep growing and not be limited
- Replies: 0
- Views: 1018
Loans should keep growing and not be limited
So I like to build cities with millions of population and I noticed a problem that I can't loan more money at some point were my city's income is higher than the loan itself l, hope this gets fixed Income of my city named 6M city ...
- 02 May 2025, 15:18
- Forum: Smalltalk
- Topic: Publish some fun facts!
- Replies: 338
- Views: 381823
Re: Publish some fun facts!
If you click on the icon of TheoTown, then you will build your city.
- 27 Apr 2025, 04:56
- Forum: Plug-In Discussion
- Topic: Animation overrode by building textures
- Replies: 4
- Views: 1324
Animation overrode by building textures
Hello. Since I've uploaded my new plugin into Showcase, I've discovered that there is a bug where the building texture overrides the blinking light animation. I noticed because the lights only appears half of them on the top of building. Could you help me please, here's the ...
- 26 Apr 2025, 16:23
- Forum: Smalltalk
- Topic: TheoTown Forum Chatbox
- Replies: 12557
- Views: 9327778
Re: TheoTown Forum Chatbox
... or do I just happend to only see cities that don't feature them...? They do look ugly and take up space, also we don't have the liberty to build on the roads
- 26 Apr 2025, 13:42
- Forum: Tutorials and Documentation
- Topic: Re: Custom zones (RCI only tutorial)
- Replies: 31
- Views: 24464
Re: Re: Custom zones (RCI only tutorial)
"auto build": false in building definition
- 25 Apr 2025, 12:37
- Forum: Showcase
- Topic: Garbage Atomizer renewed
- Replies: 3
- Views: 2580
Garbage Atomizer renewed
... What's new? -Nerfs: (to match the plugin store's version) -Waste capacity reduced to 50000, while the upgraded version is reduced to 750000. - Build and upgrade cost are more expensive now. -Buffs: -Nothing :) -Other: -Minor texture changes. Hello. Today, we've made a crossover with a SimCity: ...