TheoTown full update changelogs

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JustAnyone
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Re: TheoTown full update changelogs

#381

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Version 1.12.17
  • Add text drawing functions to Drawing library for convenience
  • Add Add Drawing.drawCircle, Drawing.addColor functions
  • Add Drawing.flowImage to easily draw images in flowing text using Lua
  • Add Draft:getTail(), Draft:getSpeed() and Draft:getCapacity() for car drafts
  • Fix city development stalls caused by buildings that need road on zone that doesn't
  • Fix secondary highway bridge was not displayed
  • Fix Java implemented Lua functions returning null instead of nil caused crash in certain situations
  • Fix an issue related to restarting which caused some translations to not update
  • Allow fire fighters to extinguish fires from beneath buildings since RCI can spawn on tunnels without on ground road connection
  • Allow to use hex string in Drawing.setColor
  • Remove requirement to unlock maps in local regions in desktop version
  • Mark default bus stop using a meta tag
  • Show more information in case of OOM error on Desktop
  • Work on TS
  • Update translations

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JustAnyone
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Posts: 3579
Joined: 23 Jul 2017, 12:45
Location: Easter Island
Plugins: Showcase Store

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Re: TheoTown full update changelogs

#382

Post by JustAnyone »

Version 1.12.18
  • Add more car draft related Lua functions
  • Add support for car spawning using multiple start and target points at once
  • Add support for coloring cars
  • Add Util.hex2color and Util.color2hex utility functions
  • Add callback function script:clickAny which will be called after tap if the current tool did not consume the event
  • Add City.getToolId function to identify tools more easily
  • Add city drawer function getMissingRequirements
  • Allow to create city drawer from script and data drafts
  • Make it easier to define GUI menus with potentially missing items using Lua
  • Fix corrupt city file prevents game from launching
  • Fix thunderstorm impacted how other things were drawn
  • Prevent dots in managed plugin files as it could be used to hide downloaded plugins in the folder on Unix based OSs
  • Adjust how inactive buttons are displayed
  • Specify capacities for stations and cars in JSON
  • Work on TS

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JustAnyone
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Joined: 23 Jul 2017, 12:45
Location: Easter Island
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Re: TheoTown full update changelogs

#383

Post by JustAnyone »

Version 1.12.19
  • Add speed controls to follow car tool
  • Allow to follow non drivable cars in follow car tool; controls will be hidden then
  • Fix some issues with highlighting the current vehicle in follow car tool
  • Adjust station, car speeds and capacities in JSON
  • Work on TS

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JustAnyone
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Re: TheoTown full update changelogs

#384

Post by JustAnyone »

Version 1.12.20
  • Add a handler for freezes during loading stage when trying to allocate texture
  • Update translations

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JustAnyone
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Location: Easter Island
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Re: TheoTown full update changelogs

#385

Post by JustAnyone »

Version 1.12.21
  • Fix Tile.pauseBuildingAnimation caused crash which caused night frames of letter decoration to break
  • Fix inactive drafts were buildable (fixes the bug where Tree Planter could be used to plant plugin trees in non plugin regions)

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JustAnyone
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Re: TheoTown full update changelogs

#386

Post by JustAnyone »

Version 1.12.22
  • Fix hidden UI elements could still consume touch input
  • Fix during follow car tool zooming was limited due to invisible panel
  • Fix lag spikes caused by periodic state saving
  • Update translations

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JustAnyone
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Joined: 23 Jul 2017, 12:45
Location: Easter Island
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Re: TheoTown full update changelogs

#387

Post by JustAnyone »

Version 1.12.23
  • Add some default nature influence to parks
  • Add TheoTown.isRTL Lua function
  • Add right-to-left support to flow drawing functions
  • Fix some pixel issues in the world texture
  • Adjust tree influences to be more consistent
  • Improve follow car tool button behavior
  • Update translations

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