TheoTown full update changelogs

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JustAnyone
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Re: TheoTown full update changelogs

#321

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Version 1.11.56
  • Add experimental support for displaying RTL text
  • Fix potential crash on Android due to potential persistence of static state between app launched

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Re: TheoTown full update changelogs

#322

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Version 1.11.57
  • Add diagonal frames to TV and SWAT car by Chipper
  • Add ability to restart game by using CTRL+ALT+R
  • Fix async texture loading led to issue where fixed placed plugins did not work reliably
  • Fix region city panel was visible without the region being fully loaded which could lead to invalid city creation
  • Prevent waiting screen from showing full progress when waiting for helpful topic reading time
  • Remove some internal privileged Lua methods

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Re: TheoTown full update changelogs

#323

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Version 1.11.58
  • Update game build and packaging process

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Re: TheoTown full update changelogs

#324

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Version 1.11.59
  • Fix augmented string functions were broken

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Re: TheoTown full update changelogs

#325

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Version 1.11.60
  • Add md5 and sha256 hashing functions via Runtime library
  • Drop official support for luac files for plugins (scripting files should be inspectable for malicious contents)

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Re: TheoTown full update changelogs

#326

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Version 1.11.61
  • Add ability to turn off non important notifications
  • Add ability for plugins to set building icons manually using Lua
  • Fix building icon text was not shown in non rci buildings
  • Reorder buttons in main menu

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Re: TheoTown full update changelogs

#327

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Version 1.11.62
  • Fix undo-ing zones did not update zone counter which resulted in incorrect price increase for the respective session

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Re: TheoTown full update changelogs

#328

Post by JustAnyone »

Version 1.11.63
  • Add diagonal car frames for hearse and ranger truck made by Chip
  • Fix zero sound id caused crash when calling garbage truck to somewhere
  • Fix modifying font color also changed other places where black was used

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Re: TheoTown full update changelogs

#329

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Version 1.11.64
  • Add notice about region deletion policy before showing upload region dialog
  • Fix earth heightmaps
  • Fix plugin texture stage showed frames placed via placement
  • Fix aborting region creation lead to invalid region
  • Enforce being logged in for reporting plugins and comments
  • Try to squeeze out a few more fps by doing less when flushing render pipeline
  • Adjust snow biome distribution to be more present on hills
  • Adjust water level for heightmaps to reduce amount of jpeg artefacts
  • Adjust exception handling when executing scripts
  • Use window mode by default on Mac OS as fullscreen causes issues
  • Update translations

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Re: TheoTown full update changelogs

#330

Post by JustAnyone »

Version 1.11.65
  • Show city saving status on waiting screen for future debugging purposes

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Re: TheoTown full update changelogs

#331

Post by JustAnyone »

Version 1.11.66
  • Add support for new plugin privilege model
  • Fix potential deadlock upon city saving due to car list locking order
  • Fix game was trying to read files that do not exist
  • Make City.rebuildUI only work when city stage is open
  • Never use fullscreen as default on desktop because it can cause issues
  • Migrate to use rank lvl instead of id
  • Include plugin list in the logs

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Re: TheoTown full update changelogs

#332

Post by JustAnyone »

Version 1.11.67
  • Add support for "color" and "frame" in smoke spots similar to animation spots
  • Warn if the game is running as administrator
  • Consider the hidden state of drafts when rendering toolbar
  • Update translations

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Re: TheoTown full update changelogs

#333

Post by JustAnyone »

Version 1.11.68
  • Fix recent and plugin categories were missing from toolbar because they are implemented by using hidden

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Re: TheoTown full update changelogs

#334

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Version 1.11.69
  • Fix picker tool was missing
  • Suppress sound loading issues

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Re: TheoTown full update changelogs

#335

Post by JustAnyone »

Version 1.11.70
  • Include used root certificate
  • Bump Android target SDK to 34

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Re: TheoTown full update changelogs

#336

Post by JustAnyone »

Version 1.11.71
  • Prepare to add support for new plugin privilege model
  • Try to fix deadlocks occurring upon saving traffic
  • Update translations

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Re: TheoTown full update changelogs

#337

Post by JustAnyone »

Version 1.11.72
  • Add an option to hide "running as admin" warning on windows
  • Fix category field in plugin manifest files was never parsed
  • Save asynchronously when pausing app to prevent ANR on Android

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Re: TheoTown full update changelogs

#338

Post by JustAnyone »

Version 1.11.73
  • Add support for new .ttplugin file loading
  • Fix displayed path in policy window for plugin files
  • Fix script policy window showed up every time if a plugin contained drafts of mixed privileges
  • Fix export command behavior with subfolders

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Re: TheoTown full update changelogs

#339

Post by JustAnyone »

Version 1.11.74
  • Add account settings option to plugin error stage to allow to log in even in case of plugin errors
  • Fix some lingering data remained after user logout
  • Fix crash when using settl command without a city
  • Fix crash related to global fun variables
  • Disallow plugins from stealing frames from "final" drafts unless the thief is privileged
  • Use XDG specification to store game state on Linux (game data is still stored in ~/TheoTown)
  • Remove abrupt change in volume in ocean ambient sound which lead to issues when playing in loop
  • Improve error text for missing privileges
  • Close a loophole that let me (JustAnyone) brute force the event drafts
  • Update translations

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JustAnyone
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Re: TheoTown full update changelogs

#340

Post by JustAnyone »

Version 1.11.75
  • Add restart option to plugin error stage
  • Update dependencies

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