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JustAnyone
Developer
Posts: 3581 Joined: 23 Jul 2017, 12:45
Location: Easter Island
Plugins: Showcase Store
Platform
#261
Post
by JustAnyone » 24 Apr 2023, 12:16
Version 1.10.95
Add building spawned pedestrians via attributes "pedestrian" and "pedestrian count"
Add pedestrians to police, fire departments and hospitals
Add ability to spawn pedestrians from buildings via script
Add frame type TYPE_FENCE as this type was missing before
Fix cityTime uniform did not return time in seconds but ms
Fix wires and pipes did not use their frame types
Fix city corruption related to plugins changing their type
Deprecate Facebook login method
Reduce traffic over the weekends
Improve time uniform precision
Change reader/writer streams to use utf8 explicitly to fix encoding related bugs
Disable session log on iOS as it caused issues with premature output
Prepare support for diagonal bridges
Streamline internal draft resolution
Update the icons
Update translations
JustAnyone
Developer
Posts: 3581 Joined: 23 Jul 2017, 12:45
Location: Easter Island
Plugins: Showcase Store
Platform
#262
Post
by JustAnyone » 24 Apr 2023, 12:18
Version 1.10.96
Fix having regular train stations could boost amount of elevated trains
Fix image prefetching could take infinite time due to lack of progress in case of cache misses
Allow CONDITION_FRAME to check for full road frames by using "code":"f"
Update translations
JustAnyone
Developer
Posts: 3581 Joined: 23 Jul 2017, 12:45
Location: Easter Island
Plugins: Showcase Store
Platform
#263
Post
by JustAnyone » 24 Apr 2023, 12:20
Version 1.10.97
Fix flickering issue of (budget) text overlays
Disable diamond syncing with Google Play Games service as it is deprecated
Optimize car pathfinding calculations and updates
Update translations
JustAnyone
Developer
Posts: 3581 Joined: 23 Jul 2017, 12:45
Location: Easter Island
Plugins: Showcase Store
Platform
#264
Post
by JustAnyone » 24 Apr 2023, 12:22
Version 1.10.98
Fix tutorial hidden elements were not restored when entering other city
Fix French thousands separator (non breaking space) was drawn as ?
Cache shader uniform locations
Update non visible cars less often
Update credits
JustAnyone
Developer
Posts: 3581 Joined: 23 Jul 2017, 12:45
Location: Easter Island
Plugins: Showcase Store
Platform
#267
Post
by JustAnyone » 21 Jun 2023, 12:23
Version 1.11.01
Add the new opera feature
Add culture happiness and culture effect (leads to level 3 residential demand)
Add new light definitions by Pluc
Try to fix out of array exceptions caused by following cars near to the edge of the map
Prepare addition of building parent / child relationships
Make daily reward timing more lenient
Plugin store accessibility changes
Disable AA on Android
Update dependencies
JustAnyone
Developer
Posts: 3581 Joined: 23 Jul 2017, 12:45
Location: Easter Island
Plugins: Showcase Store
Platform
#268
Post
by JustAnyone » 21 Jun 2023, 12:24
Version 1.11.02
Fix road pile placement was broken on elevated terrain
Fix missing escape character in text
JustAnyone
Developer
Posts: 3581 Joined: 23 Jul 2017, 12:45
Location: Easter Island
Plugins: Showcase Store
Platform
#269
Post
by JustAnyone » 05 Jul 2023, 21:05
Version 1.11.03
Fix underground roads connected to neighboring cities could destroy buildings in neighbor cities
Fix opening file selection dialog on desktop during fullscreen mode would freeze game without showing the dialog
Fix monthly SWAT costs were not tallied
Adjust car drawing to fix new monorail flickering
Prevent charging money when re-building road decoration
Allow plugin creators to comment on their own plugins
Improve code flow
Update translations
JustAnyone
Developer
Posts: 3581 Joined: 23 Jul 2017, 12:45
Location: Easter Island
Plugins: Showcase Store
Platform
#270
Post
by JustAnyone » 24 Jul 2023, 15:52
Version 1.11.04
Add region zooming support
Add ability for road decorations to remove active flags from the underlying road e.g. by using "remove flag all":true
Add car spawner ability to target buildings by tag using "target tags" attribute
Add support for happiness modification using Lua
Add formatting helper functions to TheoTown Lua library
Add load-time animation indices validation to prevent runtime crashes
Add tollbooth management
Make logo and font size in screenshots resolution independent
Fix missing category frames lead to a crash when using the traditional toolbar
Fix car chains did not survive saving/loading due to reordering on car removal
Fix semi transparent buildings flickering in build tool when smooth zooming
Fix region / city name size in map screenshots
Fix region map screenshot transparency bug
Fix loadText path
Use tags instead of explicit IDs to identify train and train station relationships
Improve bus route visualization
Adjust car speed dependent on whether a road crossing has traffic lights
Remove plugin loading from an SD card as it's not supported on Android anymore due to scoped storage and not used on any other platform
Simplify car colorization by automatically extending frames if needed e.g. using "colors":["#ffffff", "#ffcc88", "#5493BF"]
Reorganize car auto colors for better colors used for busses
Adjust rating indicator to show +/- dependent on rating change
Automatically close follow car tool if no drivable "car" is available
Don't apply low car update frequency to car chain heads as screen visibility is hard to determine there
Prepare support for monorail
Refactoring to accommodate recent and upcoming changes
Update translations
JustAnyone
Developer
Posts: 3581 Joined: 23 Jul 2017, 12:45
Location: Easter Island
Plugins: Showcase Store
Platform
#271
Post
by JustAnyone » 02 Aug 2023, 11:44
Version 1.11.06
This release marks an update to the game on the iOS app store.
Add build tool helper lines to more line based tools
Fix cannot run on iOS for strange reasons that are related to gradle and gdx freetype
Adjust resolution on iOS
Never use rendered city buffering on desktop as it leads to apparent bad performance when zoomed out
Only consider car "roads" for "too much traffic" notification
Prevent plugin file tree parsing from including .git directory
Show helper lines in road tool
Move light definitions into own content file
Update libraries
JustAnyone
Developer
Posts: 3581 Joined: 23 Jul 2017, 12:45
Location: Easter Island
Plugins: Showcase Store
Platform
#272
Post
by JustAnyone » 02 Aug 2023, 11:48
Version 1.11.07
Add account deletion button to account stage
Fix bridge road intersection's information window had overlapping buttons for traffic lights and bridge type
Fix use of "copies" or "n" attributes in frames did not work nicely with winter frames due to winter frames expecting consecutive frames
Fix account disclaimer dialog did show every time
Fix it was hard to move performance slider button as the button could loose focus easily
Fix could not buy a gift by watching an ad
Fix network communication with backend
JustAnyone
Developer
Posts: 3581 Joined: 23 Jul 2017, 12:45
Location: Easter Island
Plugins: Showcase Store
Platform
#273
Post
by JustAnyone » 08 Aug 2023, 15:44
Version 1.11.08
Add ability to car definitions for animation pos array to contain null entries to skip the corresponding frame without the need to define a "frames" attribute
Add support for more elaborated Lua errors including stack traces
Optimize city background drawing by adding support to draw chunks of 4x4 tiles. Custom backgrounds must define a fourth frame containing the 4x4 tile variant to support that feature
Remove pirate language
Refactor exception handling on desktop and allow ignore to actually ignore exceptions for a short time
Refactor Android and iOS exception dialog
Change our way of compiling and building the game internally. This may result in some regressions in the coming versions. Replace some Java code by Kotlin counterparts.
Update translations
JustAnyone
Developer
Posts: 3581 Joined: 23 Jul 2017, 12:45
Location: Easter Island
Plugins: Showcase Store
Platform
#274
Post
by JustAnyone » 08 Aug 2023, 15:45
Version 1.11.09
Fix armv7 support was lost in the previous update
JustAnyone
Developer
Posts: 3581 Joined: 23 Jul 2017, 12:45
Location: Easter Island
Plugins: Showcase Store
Platform
#275
Post
by JustAnyone » 13 Aug 2023, 14:54
Version 1.11.10
Add Script.EVENT_ALIGNED which can be used to detect alignment changes / initial alignment for aligned buildings
Add tag "car hearse" to define custom hearse cars
Fix building upgrade requirement name resolution did not look up actual draft
Fix initial frame of aligned buildings was random
Fix motorcycle lights
Fix game could not be run on desktop
Fix on Mac OS the game had to be started with UI on main thread due to AWT
Refactor how service buildings select their car drafts. "service car tags":[] can be used to override the list of tags that should be used as service cars. The defaults are dependent on building type.
Make alignable building non movable by default
Allow use of DrawingLibrary within script:update
Allow "service car tags" to be a single string value instead of an array of strings for convenience
Prevent excessive building listener events during moving building when using the move building tool
Prevent pollution from pulling health happiness down to zero
Lower spread rates of fires and illness and increase effectiveness of fire engines and medic cars
Update startscreen backgrounds to Discord event winner submissions
Raise exception when trying to use Drawing.setTile without city context
JustAnyone
Developer
Posts: 3581 Joined: 23 Jul 2017, 12:45
Location: Easter Island
Plugins: Showcase Store
Platform
#276
Post
by JustAnyone » 13 Aug 2023, 14:58
Version 1.11.11
Add custom cursors on desktop
Add icon resources for level icons and use them for level influence types
Fix city growth stopped due to slight negative traffic influence from tollbooths being applied to build considerations
Don't use transparency for buildings of the current draft in aligned building tool
Lower effect of waste and dead bodies on health happiness
JustAnyone
Developer
Posts: 3581 Joined: 23 Jul 2017, 12:45
Location: Easter Island
Plugins: Showcase Store
Platform
#277
Post
by JustAnyone » 16 Aug 2023, 14:45
Version 1.11.12
Add animation spot attribute "frame shift", default value 1, can be set to 0 to prevent building's base frame to impact rotation of animation
Add directionality to non one-way roads that can be used for kind of rotation aware road decorations
Fix game did not compile for iOS
Fix negative dpi reporting lead to only normal resolution being available
Only rebind framebuffer in engine if necessary to fix performance issues when many plugins are in use in conjunction with smooth zoom.
Limit right click scrolling in city stage and make it frame rate independent
Set bus depot building to only be satisfied with road connection that supports busses
Use allowBusStop:false for roads that do not have bus flag set by default
Consider Android < Oreo as "potato" devices and disable smooth zoom by default on them
Always enforce EVENT_ALIGNED to be called on potentially affected aligned buildings
Enable edge scrolling on fullscreen by default
Adjust building upgrade related Lua functions
Use base frame for rotation aware animations when evaluating target frames (may break stuff, but unlikely)
Localize shop restore functionality
internal refactoring
JustAnyone
Developer
Posts: 3581 Joined: 23 Jul 2017, 12:45
Location: Easter Island
Plugins: Showcase Store
Platform
#278
Post
by JustAnyone » 17 Aug 2023, 12:04
Version 1.11.13
Add a thread local buffer for a huge reduction in allocations, especially when loading plugins
Fix frame shift default for animation spots was not actually set so it defaulted to zero
Attempt to fix resolution issues again
Enforce presence of plugin.manifest for .plugin file creation
Prevent .git folders from being included in .plugin files created using "export" console command
JustAnyone
Developer
Posts: 3581 Joined: 23 Jul 2017, 12:45
Location: Easter Island
Plugins: Showcase Store
Platform
#279
Post
by JustAnyone » 19 Aug 2023, 12:47
Version 1.11.14
Fix inheriting road lead to crash
Fix buildings with max amount cap could not be moved unless the new building place intersects the old one
Fix moving building to the previous location did cost money and caused rebuild
Attempt to fix resolution issues x3
Remove Google Analytics
Show amount of draw batches in debug overlay
Increasing the logging amount on startup
JustAnyone
Developer
Posts: 3581 Joined: 23 Jul 2017, 12:45
Location: Easter Island
Plugins: Showcase Store
Platform
#280
Post
by JustAnyone » 25 Aug 2023, 15:11
Version 1.11.15
Fix crash when moving cursor outside of city in wire tool on desktop
Fix building composition road deco over aligned road preview
Allow animation drafts without frames definition as child animations may have some
Draw currently building building opaque in build building tool