Helicopter

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X_tuple
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Re: Helicopter

#21

Post by X_tuple »

can it be reduced in size? for drone testing, I need (4) this animation. if it can be applied to drone propellers, how do you make the code? I like this $ rotor00

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Imran M
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Re: Helicopter

#22

Post by Imran M »

X_tuple wrote:
28 Sep 2020, 06:33
can it be reduced in size? for drone testing, I need (4) this animation. if it can be applied to drone propellers, how do you make the code? I like this $ rotor00
I know I'm a bit (6 months) late, but I think you could just create your own animations for the propellers. That's what I did when I created my planes.

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CommanderABab
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Re: Helicopter

#23

Post by CommanderABab »

I tried it. It's very hard!

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Imran M
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Re: Helicopter

#24

Post by Imran M »

CommanderABab wrote:
23 Jan 2021, 15:14
I tried it. It's very hard!
Mine was easy, since it was just blank!
Invisible Rotors.png
Invisible Rotors.png (110 Bytes) Viewed 9170 times

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JustAnyone
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Re: Helicopter

#25

Post by JustAnyone »

Pretty sure you could just pass null to frames array and it would have the same effect

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Imran M
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Re: Helicopter

#26

Post by Imran M »

JustAnyone wrote:
23 Jan 2021, 19:16
Pretty sure you could just pass null to frames array and it would have the same effect
Oh, ah well! I could've wasted less plugin space on my terrible Airbase plugin (which I'm revamping)

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Imran M
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Re: Helicopter

#27

Post by Imran M »

How do I define it for say a 2x2 building? Do I just set the build height down a bit so it's sitting in the middle of the pad?

I remember doing it for my first airbase plugin, but it looked a bit off because it just spawned a bit higher than was intended.

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Marvel
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Re: Helicopter

#28

Post by Marvel »

helicopter helicipter paracopter paracopter

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Bevise
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Re: Helicopter

#29

Post by Bevise »

Is there a way to spawn multiple helicopters instead of 1? :bt

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JustAnyone
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Re: Helicopter

#30

Post by JustAnyone »

No.

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egormrcotPC
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Re: [385]Helicopter

#31

Post by egormrcotPC »

Lobby wrote:
07 Dec 2017, 20:57
In case you want to use or override an existing helicopter, their ids are:
  • $heliprivate00priv.png
  • $helifirefighter00fire.png
  • $helipolice00police.png
  • $helinews00news.png
  • $heliswat00swat.png
NOT working! Plugin ERROR T_T
Were's Bug? :bq :bb :bx

spawner code

"helicopter spawner":{
"id":"$helifirefighter00",
"radius":16,
}

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egormrcotPC
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Re: [385]Helicopter

#32

Post by egormrcotPC »

Lobby wrote:
20 Dec 2017, 19:08
May you show your code? I assume there's something wrong in it that's not that obvious.
Can you help me with :img :bq

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CommanderABab
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Re: [385]Helicopter

#33

Post by CommanderABab »

egormrcotPC wrote:
17 Feb 2022, 12:30
Lobby wrote:
07 Dec 2017, 20:57
In case you want to use or override an existing helicopter, their ids are:
  • $heliprivate00priv.png
  • $helifirefighter00fire.png
  • $helipolice00police.png
  • $helinews00news.png
  • $heliswat00swat.png
NOT working! Plugin ERROR T_T
Were's Bug? :bq :bb :bx

spawner code

"helicopter spawner":{
"id":"$helifirefighter00",
"radius":16,
}

Remove the comma after the 16 and before the }

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Villager10379
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i don't know how to input a helicopter

#34

Post by Villager10379 »

I don't know how to???

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kavgrkxz
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Re: Helicopter

#35

Post by kavgrkxz »

does anyone know the code for the helipad on the main fire station or swat hq, the part where the helicopter parks when normal and flies to the place where you call an emergency?

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JustAnyone
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Re: Helicopter

#36

Post by JustAnyone »

It's not a functionality that's available to plugins.

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