Project? this is not project this is plug inwaders wrote:I like this project
You still miss the tram depot
Tramway 3.2 (5 Add-ons) (312+)
Moderators: Scenario Moderators, Plugin Moderators
Forum rules
The main focus of the plugin is a road or appears in the in-game transportation or airport tabs
Moving Cars, ships, and planes may be included also.
The main focus of the plugin is a road or appears in the in-game transportation or airport tabs
Moving Cars, ships, and planes may be included also.

- KINGTUT10101
- 1,000,000 inhabitants
- Posts: 2227
- Joined: 07 Jul 2016, 22:50
- Location: 'Merica
- Plugins: Showcase Store
- Version: Beta
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- Mg3094066
- Inhabitant of a Supercluster
- Posts: 3223
- Joined: 28 May 2017, 01:50
- Location: Venezuelan Republic of Mexico
- Plugins: Showcase Store
- Version: Beta
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former member wrote:LolFaizalGo112 wrote:Project? this is not project this is plug inwaders wrote:I like this project
You still miss the tram depot
You don't know what "project" means, do you?It refers to my station and my avenue, right? :3Cambridge Dictionary wrote: a piece of planned work or an activity that is finished over a period of time and intended to achieve a particular purpose
- KINGTUT10101
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Re: Trams
Make sure it has buildings connected to the rail
- KINGTUT10101
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Re: Trams
I've noticed that it works better with smaller areas. Maybe that's your problem?
- Barky
- TheoTown Cartographer
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- Location: Ireland
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Re: Trams
If it works by reskinning normal cars from houses to trams and on a tram track, than your problem is that its not a good option to get from A to B
Cars (trams included) use the fastest way to their location, if you have a tram track and a road and the road is shorter they will mainly use the road.
You need to make sure it is close to locations, this is simply because its a plug-in
Cars (trams included) use the fastest way to their location, if you have a tram track and a road and the road is shorter they will mainly use the road.
You need to make sure it is close to locations, this is simply because its a plug-in
- KINGTUT10101
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- Location: 'Merica
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Re: Trams
I've tried to add it but the game doesn't support that at the moment.
- KINGTUT10101
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Re: Trams
Coming soon:
Country road rails.
Country road rails.
- Mg3094066
- Inhabitant of a Supercluster
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Re: Trams
Then another idea would be to restrict the road connection to residential, commercial and industrial buildings to avoid generation in areas where it is not required. Lobby once used with freeways and freeways
- KINGTUT10101
- 1,000,000 inhabitants
- Posts: 2227
- Joined: 07 Jul 2016, 22:50
- Location: 'Merica
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Re: Trams
Are you saying I should set transfer to false? And even if I did that would they still spawn?
- Josh
- Graphic designer
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Re: Trams
If you put it to transfer false, no commercial and other buildings can be placed at that road, but it doesn't avoid cars spawning at that road
- KINGTUT10101
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Re: Trams
Okay. I just wanted to make sure. I'll do that then.
- Mg3094066
- Inhabitant of a Supercluster
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Re: Trams
Huuuh forgot me. You could not do the stations for free because these are going to go up while I put them and I would not want to happen because they are really useful
- KINGTUT10101
- 1,000,000 inhabitants
- Posts: 2227
- Joined: 07 Jul 2016, 22:50
- Location: 'Merica
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Re: Trams
Weird. Maybe it's an issue with TheoTown. I will admit though, they don't seem to like bridges too much. It doesn't work for me in my bigger cities, but in smaller ones like yours it's fine.