Zones III
- PhillipTheBuilder
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Zones III
Hello,i have an idea.Could you create Zones Level III?
example:
-Dense Residental II
A residental zone with best density.
There would be villes etc.
example:
-Dense Residental II
A residental zone with best density.
There would be villes etc.
- Barky
- TheoTown Cartographer
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Re: Zones III
You do realise that would take months of graphics for a series of new buildings?
This will never happen unless Lobby ever wanted to spent months just making graphics and nothing else
This will never happen unless Lobby ever wanted to spent months just making graphics and nothing else

- PhillipTheBuilder
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Re: Zones III
I know game is developing only Lobby.
But,this is only suggestion.
I dont say he MUST do it.
But,this is only suggestion.
I dont say he MUST do it.
- CommanderABab
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Re: Zones III
It would be OK if existing level T, TT, TTT buildings were assigned to build in zones T, TT, TTT. That would entail very little additional graphics. But coding it may be a different matter.
- Barky
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Re: Zones III
Yes but there isn't much point in suggesting something unrealistic like that
We need small doable ideas that are both useful and easy to implement,
It says something like that in the rules
[Edit]
But commander then there would be a small variety o buildings for each zone which will just make the same building spawn all over your city
We need small doable ideas that are both useful and easy to implement,
It says something like that in the rules
[Edit]
But commander then there would be a small variety o buildings for each zone which will just make the same building spawn all over your city
- CommanderABab
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Re: Zones III
Actually not, as you could control density somewhat better with another level.Barky wrote: ↑07 Jul 2017, 17:31Yes but there isn't much point in suggesting something unrealistic like that
We need small doable ideas that are both useful and easy to implement,
It says something like that in the rules
[Edit]
But commander then there would be a small variety o buildings for each zone which will just make the same building spawn all over your city
- CommanderABab
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Re: Zones III
The coding may be easy.
- KINGTUT10101
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Re: Zones III
I like the idea, it sounds useful for building themed cities in sandbox and it could also be useful in normal gamemodes, but some of the game's mechanics would need tweaking for this to work. Things like the balance between skyscrapers and small houses or buildings would need changing.CommanderABab wrote: ↑07 Jul 2017, 17:30It would be OK if existing level T, TT, TTT buildings were assigned to build in zones T, TT, TTT. That would entail very little additional graphics. But coding it may be a different matter.
Last edited by KINGTUT10101 on 07 Jul 2017, 17:51, edited 1 time in total.
- CommanderABab
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Re: Zones III

- PhillipTheBuilder
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Re: Zones III
Thanks for all positive answers!
- MXD77
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Re: Zones III
Maybe this:
All houses 1x1 are T
Skyscrapers are TTT
and rest are TT
In my opinion it's simple, the most work is in programming
All houses 1x1 are T
Skyscrapers are TTT
and rest are TT
In my opinion it's simple, the most work is in programming

Last edited by MXD77 on 07 Jul 2017, 21:53, edited 1 time in total.