Lobby wrote:If we can survive as developers this way? Yes.
Development of an app isn’t more affordable than for pc, and still most people wouldn’t spend nearly as much money as they would for a pc game.
Mr. X wrote:I, like many other users, don't want to leave the game but I have to go to such measures. Honestly, I should never have downloaded this game, I thought that at least she has a future as the replacement for the legendary SimCity Deluxe, but I started to make mistakes. And again, really good project ruined. :'(
Lobby wrote:We heard that phrase a lot: „You ruined a perfect game“
It’s nice that you like TheoTown, but if you only like it because it was free then something is wrong.
I was naive when I thought I could bring up a game for free and make money one day with it just because people like it. In reality, you have to force people to reward you, otherwise most of them see it as their right to get your work for free.
Mr. X wrote:I don't think so, but why then the game is not pay to make?

Or to remove the crystals and make a purchase content with real money? It's easier just to not overdo it in any case impossible.
Lobby wrote:We had a donation button for a long time. We got donations and I’m thankful for them, but it was far too little.
We talked to a lot of other game developers and the results in short: if there’s any way for a mobile game to make money, it’s the free to play concept. We don’t have to make the same mistakes as other companies like Nintendo did recently.
If we would offer extra stuff only as IAP, children and people like you (who cannot or don’t want to spend money) wouldn’t be able to get it at all (except if you hack it, of course).
Note: Nintendo tried the Pay-to-Play model in Super Mario Run, but
it didn't work as expected
Mr. X wrote:But still I hope for you that you still follow my request.
Lobby wrote:And then? Living under a bridge?