Setting destinations for cars
- Josh
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Setting destinations for cars
I think it will be cool to spawn your own car and set a destination for it. You can use it to see your own car driving with the "follow car" ability. I don't know if it is difficult to code, but I don't think so.
- Bearbear76
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- actemendes
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Re: Setting destinations for cars
It sounds cool
- CommanderABab
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Re: Setting destinations for cars
Hmmm... add something that is already there, a novel idea. You might have been on vacation Josh.
We got the ability to target our car spawns a few beta updates ago.
We got the ability to target our car spawns a few beta updates ago.
- racoonboy321
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Re: Setting destinations for cars
You can follow in SimCity's example and make it so that you can control a car to go in and around your city.
- Bearbear76
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Re: Setting destinations for cars
I feel like the would be hard to implement but still sounds goodracoonboy321 wrote: ↑04 Aug 2017, 11:47You can follow in SimCity's example and make it so that you can control a car to go in and around your city.
- Bearbear76
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Re: Setting destinations for cars
What do you mean?fairviewbuilder wrote: ↑04 Aug 2017, 14:35if this was added, i hope the car stops when it reached it's destination.![]()

- KINGTUT10101
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Re: Setting destinations for cars
I think he wants the car to stop driving after it has reached its player-set destination.Bearbear65 wrote: ↑04 Aug 2017, 14:53What do you mean?fairviewbuilder wrote: ↑04 Aug 2017, 14:35if this was added, i hope the car stops when it reached it's destination.![]()
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- Josh
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Re: Setting destinations for cars
Yeah, thats logicalKINGTUT10101 wrote: ↑04 Aug 2017, 16:35I think he wants the car to stop driving after it has reached its player-set destination.Bearbear65 wrote: ↑04 Aug 2017, 14:53What do you mean?fairviewbuilder wrote: ↑04 Aug 2017, 14:35if this was added, i hope the car stops when it reached it's destination.![]()
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