Cars
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- THEMAX
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Re: Cars
Thanks for the answer then.JustAnyone wrote: ↑20 Nov 2021, 13:23Such declaration of night animations would lead to a lot of wasted plugin space, henceforth, such feature is not available.
- THEMAX
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Re: Cars
Would be nice if it was supported regardless tho, cause afaik, at least for the train expansion plugin, they dont take that much plugin space.
- CERRERA
- Townsman
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Re: Cars
I need some help
Code: Select all
"animation":[
{"id":"$lrtheadlights00.anim2", "pos":[0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0], "frames":[0]},
{"id":"$lrtheadlights01.anim2", "pos":[0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0], "frames":[1]},
{"id":"$lrtheadlights02.anim2", "pos":[0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0], "frames":[2]},
{"id":"$lrtheadlights03.anim2", "pos":[0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0], "frames":[3]},
//diagonal light
{"id":"$lrtheadlights00.anim2", "pos":[0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0], "frames":[4]},
{"id":"$lrtheadlights01.anim2", "pos":[0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0], "frames":[5]},
{"id":"$lrtheadlights02.anim2", "pos":[0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0], "frames":[6]},
{"id":"$lrtheadlights03.anim2", "pos":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1], "frames":[7]}
],
- Yakka
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Re: Cars
Finally im understand how to make diagonal one, but not night animation yet, i know it such wasting plugin space but lobby did add winter even small amount of building have winter frame. But yeah im posting this comment just to show.
- Yakka
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Re: Cars
Can someone explain this for me
The V2 is bit different from others
The V2 is bit different from others
Code: Select all Reset
{ "id": "$tractor_trailer00", "type": "car", "frames": [{ "x": 644, "y": 709, "w": 14, "h": 11, "count": 4 }], "animation": [ { "id": "carlight_red", "pos": [0, 0, 0, 8, 9, 10, 0, 0], "frames": [1, 2] }, { "id": "carlight_red", "pos": [0, 0, 4, 10, 13, 8, 0, 0], "frames": [1, 2] } ], "v2": [3, 1, 2, 0] //Explain this }, { "id": "$tractor00", "type": "car", "frames": [{ "x": 700, "y": 717, "w": 16, "h": 10, "count": 4 }], "animation": [ { "id": "carlight_red", "pos": [0, 0, 0, 6, 12, 7, 0, 0], "frames": [1, 2] }, { "id": "carlight_red", "pos": [0, 0, 3, 7, 15, 6, 0, 0], "frames": [1, 2] }, { "id": "carlight_yellow", "pos": [7, 5, 0, 0, 0, 0, 6, 5], "frames": [0, 3] }, { "id": "carlight_yellow", "pos": [9, 4, 0, 0, 0, 0, 8, 6], "frames": [0, 3] } ], "speed": 0.5, "tail": ["$tractor_trailer00"], "v2": [3, 1, 1, 1], //Explain this "flag normal": false, "flag tractor": true }
JSON checker
- Yakka
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Re: Cars
Nevermind i understand it now,it only working non diagonal mode,its something like handle y for animation,but it's for cars.Kiki012 wrote: ↑30 Dec 2021, 06:37Can someone explain this for me
The V2 is bit different from othersCode: Select all Reset
{ "id": "$tractor_trailer00", "type": "car", "frames": [{ "x": 644, "y": 709, "w": 14, "h": 11, "count": 4 }], "animation": [ { "id": "carlight_red", "pos": [0, 0, 0, 8, 9, 10, 0, 0], "frames": [1, 2] }, { "id": "carlight_red", "pos": [0, 0, 4, 10, 13, 8, 0, 0], "frames": [1, 2] } ], "v2": [3, 1, 2, 0] //Explain this }, { "id": "$tractor00", "type": "car", "frames": [{ "x": 700, "y": 717, "w": 16, "h": 10, "count": 4 }], "animation": [ { "id": "carlight_red", "pos": [0, 0, 0, 6, 12, 7, 0, 0], "frames": [1, 2] }, { "id": "carlight_red", "pos": [0, 0, 3, 7, 15, 6, 0, 0], "frames": [1, 2] }, { "id": "carlight_yellow", "pos": [7, 5, 0, 0, 0, 0, 6, 5], "frames": [0, 3] }, { "id": "carlight_yellow", "pos": [9, 4, 0, 0, 0, 0, 8, 6], "frames": [0, 3] } ], "speed": 0.5, "tail": ["$tractor_trailer00"], "v2": [3, 1, 1, 1], //Explain this "flag normal": false, "flag tractor": true }JSON checker
- Yakka
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Re: Cars
Here's some explanation from my previous post
Did you car somewhat miss aligned with road or rail track, by Y axis (up or down)?
Negative value is equally down
Positive value is equally up
Here some examples:
Before: After:
As shown at several in game cars.
Did you car somewhat miss aligned with road or rail track, by Y axis (up or down)?
Code: Select all
"v2":[
0, //First Y axis of frame
0, //Second Y axis of frame
0, //Third Y axis of frame
0 //Fourth Y axis of frame
]
Positive value is equally up
Here some examples:
Before: After:
As shown at several in game cars.
- Alparingitlgnd5
- Townsman
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- Yakka
- Inhabitant of a Conurbation
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Re: Cars
Let's talk about this in private message or other topics if you want to know how i do so.
- Alparingitlgnd5
- Townsman
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Re: Cars
I got a big insane problem guys, I had only one frame okay, but the three other frames were not properly fixed
help!

help!

