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Re: TheoTown update full changelog
Posted: 09 Dec 2020, 21:55
by JustAnyone
Version 1.9.55
- Added Runtime.isPrivileged for checking whether current execution is privileged
- Added question whether to actually remove things that cost money in remove tool
- Increased airport income by "nice number"
- Fixed meteorite disaster drawing on terrain
- Fixed airplanes weren't removed when their lanes have been destroyed
- Fixed a major security issue related to privileged plugin drafts
- Use word filter for city and region names and for comments
Re: TheoTown update full changelog
Posted: 11 Dec 2020, 15:58
by JustAnyone
Version 1.9.56
- Added basic Lua execution stats on debug overlay
- Fixed Lua crash when calling City.getHappiness during city creation
- Fixed map color of cacti in winter
- Fixed opening game menu using back action on desktop did not disable hide UI setting
Re: TheoTown update full changelog
Posted: 14 Dec 2020, 17:57
by JustAnyone
Version 1.9.57
- Added setting for edge radius
- Fixed sandbox icon was hidden
- Fixed Lua DraftDrawer selected drafts were not listed in toolbar recent history
- Try to fix potential race condition in Lua stats
- Adjust auto edge radius for "modern" Android devices
- Police and fire department winter frames by pluc
- Optimize Lua cluster execution stats
- Optimize texture loading to reduce ANRs because of long texture loading time
- Update Lithuanian and Russian translations
Re: TheoTown update full changelog
Posted: 15 Dec 2020, 18:30
by JustAnyone
Version 1.9.58
- Added ability to get draft history using Lua
- Added building attribute "destruction" to define custom buildings of type destroyed to be placed when the building gets destroyed
- Fixed bus tycoon took 2x the diamonds when speeding up unlock
Re: TheoTown update full changelog
Posted: 18 Dec 2020, 11:08
by JustAnyone
Version 1.9.59
- Added basic error checking for building destruction buildings
- Added texture loading progress
- Fixed sound was updated every frame even if the values haven't changed
- Update in and zh translations
Re: TheoTown update full changelog
Posted: 19 Dec 2020, 18:57
by JustAnyone
Version 1.9.60
- Fixed asynchronous texture loading exception handling
- Fixed NullPointerException in selectable drafts
- Fixed NullPointerException in airplane dialog
- Fixed a crash caused by saving key actions
Re: TheoTown update full changelog
Posted: 22 Dec 2020, 17:08
by JustAnyone
Version 1.9.61
- Added snow frames for some residential and industrial buildings by Pluc
- Added script:event call for leaving generic tool
- Fixed selectable building animation preview
- Disabled swiping to clear garbage on PC
- Adjusted dialog title separation to use gradient
- Updated es and b+fil translations
Re: TheoTown update full changelog
Posted: 29 Dec 2020, 19:27
by JustAnyone
Version 1.9.62
- Added building attribute "supports shoreline"
- Fixed fill progress of landfills and cemeteries was not visible
- Fixed city revert area pruning could cause building removal on undo due to pruned building data
Re: TheoTown update full changelog
Posted: 04 Jan 2021, 13:29
by JustAnyone
Version 1.9.63
- Fixed city drawer addition to toolbar history did not eliminate duplicates
- Fixed animation spot color in building preview
- Fixed rare NPE when building a diamond building
- Optimized influence calculation
Re: TheoTown update full changelog
Posted: 05 Jan 2021, 11:59
by JustAnyone
Version 1.9.64
- Allowed neighborhood commercial between sandbox cities
- Fixed animation spot color in building preview
- Fixed building tool showed Theon price in sandbox mode
- Fixed no neighboring cities bug in auto last saved city if not located in default region
- Fixed initial influence calculation was broken
- Localized neighbor city directions
- Show "want to save?" dialog if city was not saved before
- Updated translations
Re: TheoTown update full changelog
Posted: 09 Jan 2021, 20:48
by JustAnyone
Version 1.9.65
- Added support for internal heightmap data
- Fixed region name label was too long in German language
- Fixed region view didn't show newly created region after region generation
Re: TheoTown update full changelog
Posted: 09 Jan 2021, 20:50
by JustAnyone
Version 1.9.66
- Added support for 8 frames per car
Re: TheoTown update full changelog
Posted: 16 Jan 2021, 14:25
by JustAnyone
Version 1.9.67
- Fixed corrupted city header could prevent game from launching
Re: TheoTown update full changelog
Posted: 26 Jan 2021, 19:09
by JustAnyone
Version 1.9.68
- Added City.openInfo to open city information screen
- Added some default values for traffic light phases
- Fixed water tower near coast had no water ground borders
- Fixed water fountains could burn
- Fixed car drawing on diagonal road parts (do diagonal car drawing on roads that allow diagonals, stay tuned for documentation)
Re: TheoTown update full changelog
Posted: 28 Jan 2021, 17:18
by JustAnyone
Version 1.9.69nice
- Added support for v2 diagonal car frames auto alignment
- Fixed water border was drawn for water power plant
- Fixed only draw water ground borders for ground drawing buildings that also support terrain
Re: TheoTown update full changelog
Posted: 08 Feb 2021, 22:08
by JustAnyone
Version 1.9.70nice
- Added some internal heightmap seeds from the heightmaps event
- Added onScroll function for GUI panels to react to mouse scrolling events
- Added City.rebuildUI() function
- Fixed memory overflow in screenshot gallery
- Fixed water borders were drawn under piers
- Fixed regions.zip file was missing
- Fixed zh-tw was not supported by plugin based translations
- Fixed a typo in help
Re: TheoTown update full changelog
Posted: 16 Feb 2021, 16:22
by JustAnyone
Version 1.9.71
- Fixed bugs related to game account display and handling
- Fixed log file was not written if parent folders weren't yet created
- Updated backend communications APIs.
Re: TheoTown update full changelog
Posted: 17 Feb 2021, 21:34
by JustAnyone
Version 1.9.72
- Added text to buildings that will be shown in the building information (acts like names)
- Added missing functions for building, removing and getting pipes and wires
- Added "add price" attribute for roads that can be used to add the price of e.g. pipes per unit road by specifying that pipe's id
- Fixed plugin store API paths were outdated
- Fixed plugin store could not fetch data for all installed plugins
- Fixed store list box zebra pattern sometimes alternated when switching modes
Re: TheoTown update full changelog
Posted: 18 Feb 2021, 00:35
by JustAnyone
Version 1.9.73
- Added power and water markers to view tools
- Fixed Script.EVENT_REMOVE was not called upon removal of roads
Re: TheoTown update full changelog
Posted: 24 Feb 2021, 13:21
by JustAnyone
Version 1.9.74
- Added support for multiple add price drafts at once
- Added support for add price attribute for more drafts
- Added functionality for the casino commercial
- Introduced Lobby to the amazing features of Java 7
- Fixed road remove event was t.riggered too late when old road was replaced with new one
- Fixed restart functionality on desktop versions