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Re: TheoTown update full changelog
Posted: 25 Feb 2021, 19:26
by JustAnyone
Version 1.9.75
- Added support for 2nd level ground
- Added experimental texture sharing between flat parts of slopes
- Small optimization improvements
Re: TheoTown full update changelogs
Posted: 05 Mar 2021, 00:19
by JustAnyone
Version 1.9.76
- Added support to remove 2nd level ground by placing normal ground
- Added font for tagalog language
- Fixed diagonal one-way roads had to provide custom dirs array
- Changed some Lua function permissions
- Updated libraries
Re: TheoTown full update changelogs
Posted: 05 Mar 2021, 13:20
by JustAnyone
Version 1.9.77
- Added tile based water animation
- Added building attribute "draw water ground" to signal game to draw water under the building
- Fixed an interesting script execution concurrency issue which could cause some strange crashing
- Adjusted terrain shading
- Water related adjustments
Re: TheoTown full update changelogs
Posted: 08 Mar 2021, 13:49
by JustAnyone
Version 1.9.78
- Added support for custom water (see here)
- Added "draw water ground" attribute for specifying what type of water to draw beneath a building
- Added water height smoothing after placing water or land
- Added tile based water sparkle
- Added Tile.setGroundHeight, Builder.getZonePrice Lua functions
- Fixed coasts always drew default water under them
- Fixed draw water ground attribute lead to slightly blue colored buildings
- Fixed out of money preview in tools when using a mouse
- Changed default behavior of water drawing for backwards compatibility with older plugins which rely on drawing water below them
- Adjusted ogl2.1 missing error to make clear that there are GPUs that are not capable to run the game
- Adjusted Lua Builder library to build zones automatically
Re: TheoTown full update changelogs
Posted: 11 Mar 2021, 14:59
by JustAnyone
Version 1.9.79
- Fixed inherited, native drafts were hidden in regions which didn't allow plugins
- Fixed not enough money dialog did not show amount on premium versions while using German language
- Fixed stage background sometimes did not show the current city
- Fixed visual result of "draw water borders":false did not include coast
- Fixed optional parameter of City.save() was ignored
- Fixed background of removal price dialog showed performed removal
- Fixed graphical glitches in list boxes with zebra pattern item backgrounds
- Fixed draw building water ground did not work correctly for rotated cities
- Fixed dialog animation was shown when switching between influences in tile info dialog
- Attempt to fix cyclic worker executor is null issue
- Attempt to fix a silent game exit by throwing an exception when trying to save city from outside of main thread
- Disabled script:event functions when neighboring city connections are applied (caused some issues since City libraries are missing at that point)
Re: TheoTown full update changelogs
Posted: 12 Mar 2021, 23:46
by JustAnyone
Version 1.9.80
- Added draft script load/unload event functions
- Added script:exit event function
- Added support for custom water border frames using the attribute "water border frames"
- Added drafts picked by eye dropper to toolbar history
- Added Tile.isCoast function
- Fixed remove tool was broken when asking about removal price
- Fixed buildings that did not support terrain were drawn with coast and water border at the same time beneath
Re: TheoTown full update changelogs
Posted: 15 Mar 2021, 17:40
by JustAnyone
Version 1.9.81
- Added "add prices" support for road decorations
- Fixed auto build plugin buildings were still built in cities with not allowed plugins
- Fixed pollution color could color bleed into neighboring buildings
- Fixed start screen background would change upon rebuilding the window
- Fixed water near map edge drawing
- Fixed some translation issues
- Adjust road decoration light switching
Re: TheoTown full update changelogs
Posted: 29 Mar 2021, 21:10
by JustAnyone
Version 1.9.82
Hello, this update changes how TheoTown's files are stored on an Android device running Android 10 or newer. You can read more about it
here.
- Added in-built file manager for Android for dealing with internal TheoTown files
- Added support for animations on fences, helicopters and planes
- Added document provider to allow internal file access via AOSP files app and SAF dialog
- Added non-privileged plugin support for waste and body disposal buildings
- Added lights for various buildings made by DESOLAN and Kulche
- Fixed missing railing issue for roads on slopes
- Fixed some grass ground used old, rough coast graphics
- Fixed aligned building tool did not build zones
- Fixed experimental mode was required to build water on hills
- Fixed doubled income didn't show length in feature selector
- Fixed gifts and comments sidebar buttons were not hidden in hide ui mode
- Fixed hidden upgrades would still add up to total building upgrades
- Fixed click sound did not abort when leaving tile dialog via influence view
- Fixed "disable plugin" action on plugin error stage did not work on PC
- Fixed upgrade drafts could cause Lua crashes when a type was specified
- Attempt to fix strange lines near gradient frames
- Merge sandbox and free mode into one, as they are functionally the same
- Adjust max building size limit for all buildings to 16x16
- Adjust button behaviour to let buttons loose selection on tap when said tap moves outside of the button
- Move City.load and City.execute into TheoTown module
- Ensure that car paths are validated in regard to road flags before re-using them
Re: TheoTown full update changelogs
Posted: 31 Mar 2021, 13:23
by JustAnyone
Version 1.9.83
- Added a special manifest flag to allow players to retain data upon uninstall
- Added ability to import multiple files at once using in-built file manager
- Added create folder option to files manager
- Added heightmap import functionality
- Added more light definitions by DESOLAN
- Fixed automatic disasters still occurred in uber mode
- Fixed legacy settings file was hidden by default
- Fixed files stage had no sounds for buttons in the files list
Re: TheoTown full update changelogs
Posted: 05 Apr 2021, 20:40
by JustAnyone
Version 1.9.84
- Added image import on iOS
- Fixed game didn't use lowercase when querying for city files
- Fixed second airplane had no frames which caused crash
- Fixed crash for helicopters that have no animations defined
Re: TheoTown full update changelogs
Posted: 07 Apr 2021, 09:19
by JustAnyone
Version 1.9.85
- Fixed a sound bug while watching ads
- Adjust version code range to 5 digits (1.9.85 -> 1.09.85), for redundancy reasons, the old one will be used until update 1.10.00
Re: TheoTown full update changelogs
Posted: 08 Apr 2021, 20:31
by JustAnyone
Version 1.9.86
- Added support for folder modifications in Android document provider
- Added ability to import whole folder
- Added show readme button in desktop error window
- Added ignore button in desktop error window
- Fixed a potential crash in case font factory doesn't work correctly
- Attempt to fix a crash for cars with insufficient colors array
- Attempt to fix a concurrency issue with Lua stats rendering
- Adjust README.txt file for desktop users to provide better readability
- Ensure that desktop error window gets displayed in front of game even in fullscreen mode
Re: TheoTown full update changelogs
Posted: 09 Apr 2021, 14:49
by JustAnyone
Version 1.9.87
- Fixed a crash when using a tree with one variant combined with preview frames
Re: TheoTown full update changelogs
Posted: 14 Apr 2021, 09:28
by JustAnyone
Version 1.9.88
- Added Hassan II mosque by Admiral Carl
- Added remove events upon road decoration removal
- Fixed libgdx collections being called in multi threaded context
- Fixed an exploit caused by alley roads
- Fixed remove road deco fun action did not trigger road deco removal event
- Fixed action place markers were not drawn correctly in rotated cities
- Fixed Android files app couldn't open json or lua files
- Attempt to fix initialization issues
Re: TheoTown full update changelogs
Posted: 14 Apr 2021, 09:30
by JustAnyone
Version 1.9.89
- Added "exit speed" attribute for roads and road decorations
- Added fun condition "call" that can be used to query a lua event via fun
- Added experimental support of "parcel speeds" array attribute for roads and road decorations
- Fixed car tail with diagonal frames caused crash
Re: TheoTown full update changelogs
Posted: 17 Apr 2021, 13:06
by JustAnyone
Version 1.9.90
- Added logging for failed purchases
- Added an overlay for online cities in cases where city owner is a hacker
Re: TheoTown full update changelogs
Posted: 22 Apr 2021, 15:29
by JustAnyone
Version 1.9.91
- Added sender argument for event Lua callbacks
- Fixed car related crash for cars that support diagonal frames
- Fixed Basque language code is eu instead of ba
Re: TheoTown full update changelogs
Posted: 22 Apr 2021, 15:29
by JustAnyone
Version 1.9.92
- Fixed a potential crash caused by fun transitions
Re: TheoTown full update changelogs
Posted: 23 Apr 2021, 11:18
by JustAnyone
Version 1.9.93
- Fixed crash when clicking on road with on click transitions due to new sender tracking
- Fixed graph related crash due to incomplete city
- Attempt to fix bridge frames crashes
- Enhance security for draft indexing
Re: TheoTown full update changelogs
Posted: 25 Apr 2021, 16:54
by JustAnyone
Version 1.9.94
- Fixed letter decoration lights were not synchronous
- Fixed another crash caused by road fun action
- Fixed a potential crash caused by the UFO disaster
- Fixed exception logger did not work on iOS before GDX was set up
- Fixed crashes on older iOS devices related to lack of consent for personalized ads