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Re: Cars

Posted: 07 Dec 2022, 18:44
by JustAnyone
If it isn't yet, it should be.

Re: 关于:汽车

Posted: 30 Apr 2023, 04:31
by 黑色高级市长
I made a new police car and its matching generator. But it's got the wrong lights.

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{ "id":"VCPD警车", "type":"car", "frames":[{"bmp":"VCPD警车行驶时.png","w":19,"h":20,"count":4}], "v2":true, "speed": 1.16, "flag normal":false, "flag pkw":true, "animation": [ { "id":"VCPD警灯", "pos":[13,-10, 6,-4, -2,-9, 7,-13], "important":true, "normalize pos": false }, { "id":"VCPD警灯", "pos":[15,-9, 8,-5, 0,-8, 9,-14], "important":true, "normalize pos": false }, { "id": "carlight_red", "pos": [0, 0, 0, 5, 10, 11, 0, 0], "frames": [1,2] }, { "id": "carlight_red", "pos": [0, 0, 4, 10 , 14, 9, 0, 0], "frames": [1,2] }, { "id": "carlight_yellow", "pos": [10, 10, 0, 0, 0, 0, 1, 10], "frames": [0,3] }, { "id": "carlight_yellow", "pos": [13, 9, 0, 0, 0, 0, 4, 11], "frames": [0,3] } ], "meta":{ "tags":{ "police":{} } } }, { "id":"VCPD警车生成器", "type":"police", "author":"黑色高级市长", "width":1, "height":1, "frames":[{"bmp":"一片空白.png"}], "price":0, "car spawner":[{"cars":["VCPD警车"],"radius":1000,"count":6}], "category":"警车生成器", "draw ground": true, "water":0, "power":0, "title":"VCPD警车生成器", "text":"生成VCPD警车", "needs road":false, "build time":0 }
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Re: Cars

Posted: 22 Jul 2023, 08:31
by 黑色高级市长
How to spawm a police car that can respond to the emergency?
I made a police car and a spawn.When I called the police, the police car wouldn't turn on the warning lights and didn't respond.

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[{ "id":"LAPD car", "type":"car", "frames":[{"bmp":"LAPD police car.png","w":18,"h":11,"count":4}], "v2":true, "speed": 1.16, "flag normal":false, "flag pkw":false, "flag military":true, "flag airport":true, "flag emergency": true, "chargeable": false, "animation": [ { "id":"$animationcaralertlights00", "pos":[15,-6, 9,-6, 9,-9, 15,-9], "important":true, "normalize pos": false }, { "id":"$animationcaralertlights00", "pos":[17,-5, 7,-5, 7,-10, 17,-10], "important":true, "normalize pos": false }, { "id": "carlight_red", "pos": [0, 0, 1, 7, 13, 9, 0, 0], "frames": [1,2] }, { "id": "carlight_red", "pos": [0, 0, 4, 9 , 16, 7, 0, 0], "frames": [1,2] }, { "id": "carlight_yellow", "pos": [13, 9, 0, 0, 0, 0, 1, 7], "frames": [0,3] }, { "id": "carlight_yellow", "pos": [16, 7, 0, 0, 0, 0, 4, 9], "frames": [0,3] } ], "meta":{ "tags":{ "police":{} } } } , { "id":"LAPD car spawn", "type":"police", "influence police":12, "author":"黑色高级市长", "width":1, "height":1, "frames":[{"bmp":"A1.png"}], "price":0, "car spawner":[{"cars":["LAPD car"],"radius":10,"count":20}], "category":"LAPD car", "draw ground": true, "water":0, "power":0, "title":"LAPD car spawn", "text":"Spawn some LAPD car", "needs road":false, "performance":true, "build time":0 }]
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Re: Cars

Posted: 31 Jul 2023, 03:50
by Alparingitlgnd5
hello guys I need a little help here, I think my code is currently right here:
[{
"id":"High_Ngyace",
"type:car",
"frames":[{"bmp":"Pre HIACE.png","w":76,"h":13,"count":4},{"bmp":"Pre Hiace Diagonal.png", "w":50, "h":16,"count":4}],
"frames per variant": 8,
"v2":true
}],
[{
"id": "ampanget_residential",
"frames": [{"bmp": "3x3.png"}],
"type": "residential",
"text": "cigarette ka na walang land",
"author":"Alparingitlgnd5",
"width": 3,
"height": 3,
"price":10,
"monthly price": 1,
"bulldoze price": 1,
"power": 1,
"water": 1,
"burnable": true,
"destroyable": true,
"needs road": true,
"pickable": true }]


It's about the diagonals, how can I implement it I am very confused also I forgot here's the attachment I captured
Screenshot 2023-07-31 9.35.08 AM.png
Screenshot 2023-07-31 9.35.08 AM.png (8.86 KiB) Viewed 17026 times

Re: Cars

Posted: 03 Oct 2023, 09:21
by burgernamn
if i wanted to set my car to go 1 kmph, what number would i set it to

Re: Cars

Posted: 03 Oct 2023, 13:41
by Kulche
If you think theotown uses metric you're very wrong

Re: Cars

Posted: 14 Oct 2023, 02:32
by CommanderABab
burgernamn wrote:
03 Oct 2023, 09:21
if i wanted to set my car to go 1 kmph, what number would i set it to
.1

Re: Cars

Posted: 20 Oct 2023, 09:47
by burgernamn
Kulche wrote:
03 Oct 2023, 13:41
If you think theotown uses metric you're very wrong
oh- so they use the american measuring system? (i forgor the name)

Re: Cars

Posted: 20 Oct 2023, 09:48
by burgernamn
CommanderABab wrote:
14 Oct 2023, 02:32
burgernamn wrote:
03 Oct 2023, 09:21
if i wanted to set my car to go 1 kmph, what number would i set it to
.1
ah i see
and if i wanted to add another kmph i added another .1?

Re: Cars

Posted: 20 Oct 2023, 10:41
by Kulche
TheoTown units are arbitrary and do not represent any real life units, be it kmph, mps or mph

Re: Cars

Posted: 23 Oct 2023, 03:34
by CommanderABab
burgernamn wrote:
20 Oct 2023, 09:48
CommanderABab wrote:
14 Oct 2023, 02:32
burgernamn wrote:
03 Oct 2023, 09:21
if i wanted to set my car to go 1 kmph, what number would i set it to
.1
ah i see
and if i wanted to add another kmph i added another .1?
:) sounds reasonable.

Re: Cars

Posted: 12 Sep 2024, 11:30
by Ostrovsk
Screenshot_2024-09-12-10-10-31-59_b9c7f85ab9c096b4378029bc61eaf2d6.jpg
Good day everyone, is it possible to fix the problem when one bus constantly enters another? (An object within an object). Screenshot attached

Re: Cars

Posted: 16 Sep 2024, 17:42
by CommanderABab
Ostrovsk wrote:
12 Sep 2024, 11:30
Screenshot_2024-09-12-10-10-31-59_b9c7f85ab9c096b4378029bc61eaf2d6.jpgGood day everyone, is it possible to fix the problem when one bus constantly enters another? (An object within an object). Screenshot attached
If you have a plugin that adds buses, it might not be behaving well code-wise.

Re: Cars

Posted: 17 Sep 2024, 00:40
by Ostrovsk
CommanderABab wrote:
16 Sep 2024, 17:42
Ostrovsk wrote:
12 Sep 2024, 11:30
Screenshot_2024-09-12-10-10-31-59_b9c7f85ab9c096b4378029bc61eaf2d6.jpgGood day everyone, is it possible to fix the problem when one bus constantly enters another? (An object within an object). Screenshot attached
If you have a plugin that adds buses, it might not be behaving well code-wise.
I kind of found the root of the problem, inserted the command "Length", I don't know if it's right, but it seems to have helped
Thank you for the answer)

Re: Cars

Posted: 17 Sep 2024, 02:55
by CommanderABab
:)

Re: Cars

Posted: 28 Nov 2024, 00:43
by Ostrovsk
Good day, I would like to know if it is possible to put a flag on a road decoration so that certain vehicles move only where there is this road decoration. I want to make a semblance of a route for my buses. So that they move only where they need to, without driving around the city randomly😁😁

Re: Cars

Posted: 28 Nov 2024, 09:27
by FVI
Ostrovsk wrote:
28 Nov 2024, 00:43
Good day, I would like to know if it is possible to put a flag on a road decoration so that certain vehicles move only where there is this road decoration. I want to make a semblance of a route for my buses. So that they move only where they need to, without driving around the city randomly😁😁
You should add on the cars' code the attribute "targets" and then the ID of the building/deco you want to attract cars to, just like you would do with an animation