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Re: Texture/pixel bugs
Posted: 07 Jan 2022, 01:43
by Yakka
gmt2948 wrote: ↑28 Dec 2021, 03:56
Screenshot_20211228-105422_KakaoTalk.jpgRailway vehicles are strangely connected.
Use something like v2:[0,0,0,0]
Here some quick explanation:
Code:
Select all Reset
"v2":[
0, //Y axis of the first frame
0, //Y axis of the second frame
0, //Y axis of the third frame
0 //Y axis of the fourth frame
]
Negative value of Y axis is down
Positive value of Y axis is up
You may send it to me if you have trouble.
Re: Texture/pixel bugs
Posted: 23 Mar 2022, 15:07
by LightBlue
I make a city, make some metro entrance to the station. I wanna put some water there, but... The water change Metro entrance. Like, the land below of metro entrance is gone replaced with something yellows thing. Anyways, that works in plugin.
Must i report it?
Re: Texture/pixel bugs
Posted: 23 Mar 2022, 20:31
by CommanderABab
Could you take a screenshot? I find that building water does not remove them.
Re: Texture/pixel bugs
Posted: 24 Mar 2022, 02:09
by LightBlue
wait. I still at school...
Re: Texture/pixel bugs
Posted: 24 Mar 2022, 11:32
by LightBlue
CommanderABab wrote: ↑23 Mar 2022, 20:31
Could you take a screenshot? I find that building water does not remove them.
Now, that change into gray
Re: Texture/pixel bugs
Posted: 24 Mar 2022, 11:33
by LightBlue
Re: Texture/pixel bugs
Posted: 24 Mar 2022, 17:44
by CommanderABab
LightBlue wrote: ↑24 Mar 2022, 11:32
CommanderABab wrote: ↑23 Mar 2022, 20:31
Could you take a screenshot? I find that building water does not remove them.
Now, that change into gray Screenshot_20220324-141306_TheoTown.jpg
Screenshot_20220324-141336_TheoTown.jpg
You might have built some gray asphalt for the ground there. After removing the metro access point, there will still be land underneath. Just build water in that spot again.
If you need to remove the metro tunnels there, there is a remove metro tunnel tool in the remove menu.
Re: Texture/pixel bugs
Posted: 25 Mar 2022, 02:18
by LightBlue
CommanderABab wrote: ↑24 Mar 2022, 17:44
LightBlue wrote: ↑24 Mar 2022, 11:32
CommanderABab wrote: ↑23 Mar 2022, 20:31
Could you take a screenshot? I find that building water does not remove them.
Now, that change into gray Screenshot_20220324-141306_TheoTown.jpg
Screenshot_20220324-141336_TheoTown.jpg
You might have built some gray asphalt for the ground there. After removing the metro access point, there will still be land underneath. Just build water in that spot again.
If you need to remove the metro tunnels there, there is a remove metro tunnel tool in the remove menu.
Screenshot_20220324-102744_TheoTown.jpg
Thank you

hope this will work again when i play TheoTown later...
Re: Texture/pixel bugs
Posted: 25 Mar 2022, 04:32
by TheFennekin
Kiki012 wrote: ↑07 Jan 2022, 01:43
Code:
Select all Reset
"v2":[
0, //Y axis of the first frame
0, //Y axis of the second frame
0, //Y axis of the third frame
0 //Y axis of the fourth frame
]
How to get the y axis of a vehicle? Is it the bottom left corner of the frame
Re: Texture/pixel bugs
Posted: 15 Sep 2022, 11:10
by Mywina22
j
if you don't understand what the problem is, I have all the textures of the little men turned into green cucumbers, and so I have optical ones with all the maps in Theonia
Re: Texture/pixel bugs
Posted: 15 Sep 2022, 19:02
by CommanderABab
It's not a bug. There is a plugin that does this. Remove it if you no longer wish to have pickle people.
Re: Texture/pixel bugs
Posted: 19 Sep 2022, 20:37
by Mywina22
CommanderABab wrote: ↑15 Sep 2022, 19:02
It's not a bug. There is a plugin that does this. Remove it if you no longer wish to have pickle people.
There is no plugin that makes all people cucumbers, what should I do? I don't really want to reinstall.
Re: Texture/pixel bugs
Posted: 01 May 2023, 21:01
by Maverick420
I just started playing online, downloading plug ins..my problem is they worked fine for a couple of days...but now when I open up a map, it loads and I can even interact with the city...its stuck zoomed in all the way at one specific point, just pixels,i cant even play offline..like i said im new maybe it's a common problem activating or deactivating a plug in...any advice would be helpful/appreciated...idkwtf2do
Re: Texture/pixel bugs
Posted: 20 Sep 2023, 14:02
by HarryPotter69
whenever i start my game it automatically turns off my gaming laptop. anyone?
Re: Texture/pixel bugs
Posted: 12 Apr 2024, 21:12
by Pyro112
A textura do meu mapa fica variando entre dia e noite
Re: Texture/pixel bugs
Posted: 02 May 2024, 09:41
by Elmana4321
Yo he encontrado más que un bug es una animación de noche en el semáforo de una decoración de carretera
(Dentro del juego vanilla) permítanme subir una imagen
Re: Texture/pixel bugs
Posted: 05 Jul 2024, 19:37
by CommanderABab
I have found more than a bug, it is a nighttime animation on the traffic light of a road decoration
(Inside vanilla game) let me upload a picture.
Are you saying that the lights shouldn't be shining to the sky and should instead be hooded?

Re: Texture/pixel bugs
Posted: 05 Jul 2024, 21:46
by ArthurJ22
CommanderABab wrote: ↑05 Jul 2024, 19:37
I have found more than a bug, it is a nighttime animation on the traffic light of a road decoration
(Inside vanilla game) let me upload a picture.
Are you saying that the lights shouldn't be shining to the sky and should instead be hooded?
It refers to the fact that the traffic light road deco does not have night animation (unlike the normal one that goes in the cross intersections), it would be more a suggestion of add night animation for that too, but it's not a bug

Re: Texture/pixel bugs
Posted: 28 Jul 2024, 15:28
by Прибрежный
I have a bug here. It looks very funny and strange. I got this when I connected the highway to a neighbor. But only this arose in a "Separate city". So my neighbor connected his sidewalk to my highway? In general, on the outermost cell of my highway, a sidewalk texture appeared right in the middle of the highway, which runs parallel to the highway.
Re: Texture/pixel bugs
Posted: 02 Sep 2024, 15:29
by kenjiLord
Please teach what app to do with pixel…i want to some plugin