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Re: TheoTown full update changelogs
Posted: 27 Apr 2021, 12:19
by JustAnyone
Version 1.9.95
- Added City.hash function
- Added "fixed" attribute for transitions to indicate that fixed probability (per city and tile) should be used
- Added options to delete tunnels and underground wires in normal remove tool
- Fixed a potential exploit with compositions
- Fixed Android cloud provider related crashes
- Improve map edge drawing by tiling central part for less distortion
- Prepare addition of scoped storage use for all versions of Android
Re: TheoTown full update changelogs
Posted: 29 Apr 2021, 07:24
by JustAnyone
Version 1.9.96
- Added multiple road decoration support
- Added "exclusive" attribute to road decorations to indicate no support for multiple road decorations at once
- Added occupation groups to prevent same road decoration placement for in-game barrier decoration
- Added Builder.removeRoadDeco function to remove road decoration
- Fixed a crash when a non plugin script tries to load a city
- Fixed city loading when already being in a city
Re: TheoTown full update changelogs
Posted: 29 Apr 2021, 14:04
by JustAnyone
Version 1.9.97
- Added uber mode for PC players
- Fixed an issue with Tile.getRoadDeco function
Re: TheoTown full update changelogs
Posted: 04 May 2021, 20:31
by JustAnyone
Version 1.9.98
- Fixed water border for small water pump were missing
- Fixed opening recent and plugins categories via hotkey
- Fixed build hotkey in building tool did not work
- Fixed building meteorite crater didn't call build event functions
Re: TheoTown full update changelogs
Posted: 20 May 2021, 18:29
by JustAnyone
Version 1.9.99
- Added Lua functions for fences
- Added region border for region screenshots
- Fixed airport and military fences were hidden above metro and tunnels
- Fixed helicopter floating into wrong location after loading a city
- Fixed binary compatibility issues related to changes in Java's nio API
- Adjust Debug.log Lua function to write output to a log.txt file
- Adjust feature draft indexing
- Update translations
Re: TheoTown full update changelogs
Posted: 25 May 2021, 18:48
by JustAnyone
Version 1.10.00
- Fixed uber mode was paid on PC
- Fixed sandbox button was available in moon cities
- Fixed building single road tile alignment was broken
- Fixed road tool preview built zones
- Adjust locked building preview in toolbar to match roads
Re: TheoTown full update changelogs
Posted: 07 Jun 2021, 12:38
by JustAnyone
Version 1.10.01
- Fixed crashes due to unknown notification types
- Fixed parcel speeds did not allow direction dependent specification for one-way roads
- Fixed side bar panel was marked in tutorial
- Fixed random fun had -1 level defined
- Fixed building fun level was set to 0 instead of undefined
- Use more common money abbreviations
Re: TheoTown full update changelogs
Posted: 11 Jun 2021, 07:22
by JustAnyone
Version 1.10.02
- Fixed auto road in zone tool built bridges
- Fixed ship drawing on water on hills
- Attempt to fix potential class resolve issues
Re: TheoTown full update changelogs
Posted: 22 Jun 2021, 12:40
by JustAnyone
Version 1.10.03
- Fixed eye dropper tool required debug mode to be used
- Fixed built zone was bigger than declared when auto road was disabled in zone tool
- Adjust pathfinding workers cleanup
Re: TheoTown full update changelogs
Posted: 29 Jun 2021, 14:19
by JustAnyone
Version 1.10.04
- Fixed map screenshot did not work on Android 11
- Fixed train traffic lights stopped trains permanently if multi road deco support was enabled
Re: TheoTown full update changelogs
Posted: 10 Aug 2021, 12:23
by JustAnyone
Version 1.10.05
- Added tunnel management building by Pluc
- Added building attribute "auto build factor" for future use
- Added support for nearest neighbor filtering in in-game background
- Fixed locked maps in regions were not drawn darker
- Fixed a black line caused by smoke07
- Fixed rocket launcher on hills
- Disable drivability for trains by default
- Update translations
Re: TheoTown full update changelogs
Posted: 11 Aug 2021, 11:59
by JustAnyone
Version 1.10.06
- Added tollbooth income and road price impact to using tunnel management
- Fixed a potential security vulnerability in Lua
- Attempt to prevent a memory overflow while scrolling fast in the gallery stage
- Adjust tunnel management to be available on premium platforms
- Remove support for Android armv5 platform
- Update libgdx (should fix the fullscreen tab bug)
Re: TheoTown full update changelogs
Posted: 23 Aug 2021, 11:43
by JustAnyone
Version 1.10.07
- Added frame and car draft in car related events (see the docs)
- Fixed Draft:get*FrameCount functions could return nil
- Fixed decoration letter P night frames did contain wrong pixels
- Rename tunnel management building to Road authority
- Update credits stage
Re: TheoTown full update changelogs
Posted: 22 Sep 2021, 15:54
by JustAnyone
Version 1.10.08
- Added "infer requirements" attribute for composition buildings to infer requirements from contained drafts automatically
- Added game restart button inside the console stage
- Prepare to add script order attribute
- Fixed potential NPE on iOS when buying a special offer
- Fixed a typo inside the definition of rails which prevented slope support from working
- Fixed major flaws in pathfinding and car movement related to stacked drive-ups and elevated roads on hills
- Improve gallery screenshot release stability to avoid flashing and premature unloading
- Adjust behaviour of Lua created textfields to always activate the most recent one automatically
- Update translations
Re: TheoTown full update changelogs
Posted: 02 Oct 2021, 15:44
by JustAnyone
Version 1.10.09
- Added frame related Lua functions for pipes and wires
- Added pros and cons listing in account stage if user is not logged in
- Extract steamworks files locally to prevent strange errors caused by bad characters in path
- Adjust weather setting display to not require experimental features
- Reduce storage consumption by clearing caches more frequently
- Remove unused settings
- Update translations
Re: TheoTown full update changelogs
Posted: 11 Oct 2021, 17:03
by JustAnyone
Version 1.10.10
- Added launchers argument passthrough to Java (you can now specify arguments such as -Xmx)
- Fixed destroyed tiles like craters were pickable
- Hide extra large option for region generation in case of memory (RAM) < 512 mb
- Update bundled openJDK to 11 (LTS)
Re: TheoTown full update changelogs
Posted: 19 Oct 2021, 18:44
by JustAnyone
Version 1.10.11
- Fixed some potential nullpointerexceptions
- Fixed argument passing on Linux and Mac OS
- Fixed building storage was not persistent anymore
- Change order in which gadgets are searched by id to return "top most" hit first
- Use "cmdUntouchable" id for untouchable button in building information dialog to make it accessible in Lua
- Update translations
Re: TheoTown full update changelogs
Posted: 22 Oct 2021, 06:48
by JustAnyone
Version 1.10.12
- Added GUI:setShowBorder(state) to set border visibility of listboxes/textframes
- Fixed restart functionality on desktop
Re: TheoTown full update changelogs
Posted: 22 Oct 2021, 06:50
by JustAnyone
Re: TheoTown full update changelogs
Posted: 27 Oct 2021, 19:25
by JustAnyone
Version 1.10.14
- Fixed json objects containing null could not be serialized into Lua tables
- Fixed iOS black borders on iPad mini 6th gen