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Re: Theotown updates (New beta versions)
Posted: 25 Sep 2017, 14:04
by khadafi laidi
TheFennekin wrote: ↑25 Sep 2017, 12:38
I have 1.9.99 now
I just traveled back in time from the year 2210...
Wut Te Fun

Re: Theotown updates (New beta versions)
Posted: 26 Sep 2017, 09:18
by Bearbear76
Re: Theotown updates (New beta versions)
Posted: 26 Sep 2017, 09:23
by Brody Craft
WHAT VERSION
Re: Theotown updates (New beta versions)
Posted: 26 Sep 2017, 09:36
by CommanderABab
357
Re: Theotown updates (New beta versions)
Posted: 26 Sep 2017, 10:34
by waders
Re: Theotown updates (New beta versions)
Posted: 26 Sep 2017, 10:35
by Brody Craft
TOO LATE
Re: Theotown updates (New beta versions)
Posted: 26 Sep 2017, 16:46
by malsa
Hah LATEEEEEEEEE
Re: Theotown updates (New beta versions)
Posted: 27 Sep 2017, 00:56
by CommanderABab
hmmm... what's new?358
Re: Theotown updates (New beta versions)
Posted: 27 Sep 2017, 06:39
by JustAnyone
Gosh dam. Storage full.
Re: Theotown updates (New beta versions)
Posted: 27 Sep 2017, 08:45
by waders
Re: Theotown updates (New beta versions)
Posted: 28 Sep 2017, 12:30
by TheFennekin
359 or 360 next?
Re: Theotown updates (New beta versions)
Posted: 02 Oct 2017, 00:59
by Josh
Update 1.3.59!!!!
@Lobby wat is that attribute thing?
Re: Theotown updates (New beta versions)
Posted: 02 Oct 2017, 10:36
by Lobby
"once":true will ensure that your plugin will be read in one time at max. Can be useful for shared categories for example. You might put the categories plugin into each single plugin that uses it but it will still be defined only one time at max if you define your categories with once.
Re: Theotown updates (New beta versions)
Posted: 02 Oct 2017, 11:44
by waders
Re: Theotown updates (New beta versions)
Posted: 02 Oct 2017, 21:38
by KINGTUT10101
What's the new fun value?
Re: Theotown updates (New beta versions)
Posted: 02 Oct 2017, 22:56
by CommanderABab
Lobby Divinus:
Code: Select all
"fun":[
{
"condition":{"type":"value","id":"x-y","min":0,"max":0},
"actions":[{"type":"remove"}]
}
]
Lobby Divinus:
(not added yet) this code will remove the building if it's placed so that x==y
Lobby Divinus:
you use "id" to define a value to express
Lobby Divinus:
can be used to get a checkboard pattern
Lobby Divinus:
% is the modulo operation
Lobby Divinus:
expressions are evaluated from left to right
Re: Theotown updates (New beta versions)
Posted: 03 Oct 2017, 10:39
by Josh
I don't understand it
Re: Theotown updates (New beta versions)
Posted: 04 Oct 2017, 23:47
by CommanderABab
You will have to move or rename to _name.zip any extra zip files within the plugin directory.
Re: Theotown updates (New beta versions)
Posted: 05 Oct 2017, 04:21
by waders
Re: Theotown updates (New beta versions)
Posted: 08 Oct 2017, 01:10
by CommanderABab