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Re: TheoTown full update changelogs
Posted: 24 Nov 2021, 15:40
by JustAnyone
Version 1.10.15
- Added pedestrian system
- Added 20k discord statue natively
- Added draft types "bus" and "train car"
- Added Draft:getDiamondPrice() method to obtain diamond price of a draft
- Added "searchable" attribute to disable building from appearing in search
- Added rotation frames for a few residential buildings
- Fixed file upload systems used old endpoint
- Fixed incorrect game mode was displayed in loading screen when creating a city in a region
- Adjust bus roads to allow emergency cars
- Adjust emergency cars to not be driveable by default
- Update translations
Re: TheoTown full update changelogs
Posted: 27 Nov 2021, 12:06
by JustAnyone
Version 1.10.16
- Fixed Google achievement calls were expensive
- Update graphics
- Update translations
Re: TheoTown full update changelogs
Posted: 27 Nov 2021, 12:08
by JustAnyone
Version 1.10.17
- Added diagonal road frames for dirt and country roads by Kulche
- Fixed building floating diagonal road was possible
- Fixed car animation pos normalization for diagonal frames
- Remove industrial influence by farms to avoid industrial workers from spawning there
- Update graphics
Re: TheoTown full update changelogs
Posted: 27 Nov 2021, 12:09
by JustAnyone
Version 1.10.18
- Fixed minor clipping issue related to rotated quads drawing
- Fixed negative performance impact when music was turned off on Android
- Various performance optimizations
Re: TheoTown full update changelogs
Posted: 27 Nov 2021, 12:10
by JustAnyone
Version 1.10.19
- Fixed country road did not draw ground although new frames require it
- Improve city loading time by using lazy storage table creation
- Optimise influence calculations
Re: TheoTown full update changelogs
Posted: 27 Nov 2021, 12:12
by JustAnyone
Version 1.10.20
- Fixed slopes of diagonal road variants of dirt and country road
- Fixed dirt road could replace country road
Re: TheoTown full update changelogs
Posted: 27 Nov 2021, 12:13
by JustAnyone
Version 1.10.21
- Optimise influence application, memory consumption and much else.
Re: TheoTown full update changelogs
Posted: 03 Dec 2021, 19:57
by JustAnyone
Version 1.10.22
- Added Drawing.drawQuad() method to draw quads using Lua
- Added ability for pedestrians to walk across sidewalks and traffic lights
- Added pedestrian road by Kulche
- Added ability to define own topics using the "topic" type
- Fixed screenshot saving location for Android 10+
- Adjust pedestrian spawn counts
- Improve water sparkle drawing
Re: TheoTown full update changelogs
Posted: 09 Dec 2021, 16:54
by JustAnyone
Version 1.10.23
- Fixed alley road did not use draw ground but used new road frames
- Introduce Lua caching library
- Prevent pedestrians from being spawned in the center of two parallel roads
- Disable road crossing for pedestrians on traffic lights
Re: TheoTown full update changelogs
Posted: 09 Dec 2021, 16:56
by JustAnyone
Version 1.10.24
- Added caching for Lua libraries
- Fixed a potential exploit related to road pricing
- Optimize JSON decoding speed
Re: TheoTown full update changelogs
Posted: 17 Dec 2021, 10:00
by JustAnyone
Version 1.10.26
- Added more Christmas presents
- Fixed displayed last played time could differ from actual last played time
- Fixed potential NPE
Re: TheoTown full update changelogs
Posted: 20 Dec 2021, 10:00
by JustAnyone
Version 1.10.27
- Added winter frames and documentation to sample plugin
- Added Christmas hat waring pedestrians
- Added road attribute "draw water borders" which will draw water borders for draw ground active roads, too
- Fixed transparent road did not have water borders
Re: TheoTown full update changelogs
Posted: 21 Dec 2021, 10:00
by JustAnyone
Version 1.10.28
- Fixed potential crash if too many pedestrian frames are present
Re: TheoTown full update changelogs
Posted: 04 Jan 2022, 15:23
by JustAnyone
Version 1.10.29
- Fix a potential crash before start-up
Re: TheoTown full update changelogs
Posted: 04 Jan 2022, 15:24
by JustAnyone
Version 1.10.30
- Add a setting to disable road tool building diagonal roads
- Fix tunnel entries drawing for transparent roads
- Fix construction sites did not use all frames
Re: TheoTown full update changelogs
Posted: 04 Jan 2022, 15:25
by JustAnyone
Version 1.10.31
- Fix a vulnerability related to zip archives
- Fix zigzagging of cars on diagonal roads for cars that do not feature diagonal frames
- Let road authority building make railway stations cheaper
Re: TheoTown full update changelogs
Posted: 07 Jan 2022, 15:36
by JustAnyone
Version 1.10.32
- Add smooth zoom experimental feature
Re: TheoTown full update changelogs
Posted: 07 Jan 2022, 15:39
by JustAnyone
Version 1.10.33
- Add ability to reset cities in newly generated regions
- Add more winter frames for residential buildings by Pluc
- Add more filtering options for smooth zoom
- Add support for precise mouse scrolling for smooth zoom
- Fix some logic in smooth city zoom
- Fix construction sites did not use all frames
- Fix smooth zoom issues with weather effects
- Attempt to fix imprecision issues with terrain rendering
- Adjust wires height to not obscure road markings and adjust shadows at piles
- Rework construction site drawing
- Various optimizations to not draw stuff that's outside of the shrunk viewport when smooth zoom is active
Re: TheoTown full update changelogs
Posted: 07 Jan 2022, 15:41
by JustAnyone
Version 1.10.34
- Add fast smooth zoom option that doesn't use framebuffer but may also cause visible artifacts
- Fix smooth zoom scaling had slightly different lighting due to sun flare drawing
- Fix broken iOS API calls due to recently changed behavior by Apple
- More smooth zoom optimizations