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Re: Lua chatbox

Posted: 06 Dec 2021, 15:28
by CERRERA
20211206_232418.jpg
20211206_232418.jpg (62.41 KiB) Viewed 21330 times
Anyone can help me?

If u press building or category you will go into link

Example I press the help category you will go to yt

Sorry Idk how lua works

Re: Lua chatbox

Posted: 22 Mar 2022, 17:51
by kyoshimine1
I have a question. I was creating a new plugin and it occurred to me that I could use Lua to do something....

Let's say, if I wanted the property
"conductive":true
Turn false, but only after a certain time since I entered the city, for example 5 minutes.
Would it be possible to do something like that using Lua?

Re: Lua chatbox

Posted: 25 Mar 2022, 22:56
by Hadestia
kyoshimine1 wrote:
22 Mar 2022, 17:51
I have a question. I was creating a new plugin and it occurred to me that I could use Lua to do something....

Let's say, if I wanted the property
"conductive":true
Turn false, but only after a certain time since I entered the city, for example 5 minutes.
Would it be possible to do something like that using Lua?
Do this method

Code: Select all    Reset

Debug.toast(Draft.orig.conductive)
Lua editor
Run
If it toast the value you put from its json probably you can change it dynamically

Re: Lua chatbox

Posted: 16 Aug 2022, 12:07
by erksmit
What happens with a lua script when i enter online mode? Im trying to make a script compatible with it, its got multiplayer: false in its manifest.

Re: Lua chatbox

Posted: 17 Aug 2022, 20:10
by Hadestia
erksmit wrote:
16 Aug 2022, 12:07
What happens with a lua script when i enter online mode? Im trying to make a script compatible with it, its got multiplayer: false in its manifest.
It will still work but locally

Re: Lua chatbox

Posted: 30 Aug 2022, 15:35
by ian`
i realized the onDraw argument now ignores parent padding. is it a bug or a fix? :bt

Re: Lua chatbox

Posted: 30 Aug 2022, 20:12
by JustAnyone
That is the intended change as of 1.10.73

Re: Lua chatbox

Posted: 20 Sep 2022, 20:43
by erksmit
With the addition of the Car module i had the idea of dynamically spawning cars with diffrent tails depending on what they carry (what they carry is decided within). Now i wanted to also dynamically set the animation of the car to show a certain resource on its cargo bed, but i noticed there are no functions to set a car's animation. Would it still be possible to do this?

Re: Lua chatbox

Posted: 23 Sep 2022, 10:27
by ian`
also the method to change the car despawn time when the car speed is zero. AFAIK, the default car despawn time is 10 days in normal speed.

Re: Lua chatbox

Posted: 01 Jun 2023, 16:52
by Frodo01
I don't understand what is wrong with this script. Nothing happens when the police car is at the coordinates of the road decoration.

function script.update()
-- Debug.toast("starting code!")
local car = Draft.getDraft('$carpolice00')
local carX = car.getX()
local carY = car.getY()
if Builder.isRoadDecoBuildable('$undead_horde_plugin_00', carX, carY) then
Builder.removeRoadDeco(carX, carY)
Debug.toast("destroy undead!")
end
end

Re: Lua chatbox

Posted: 01 May 2024, 16:49
by Armin Hpj
CERRERA wrote:
06 Dec 2021, 15:28
20211206_232418.jpgAnyone can help me?

If u press building or category you will go into link

Example I press the help category you will go to yt

Sorry Idk how lua works
Write lua script For Tutorial