Advanced tags for building plugins
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- Bearbear76
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- Kulche
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Re: Advanced tags for building plugins
?
- Bearbear76
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Re: Advanced tags for building plugins
I don't know what this is for I made a plug-in to test it but couldn't find it even if I destroy my whole city
Probably this is for stuff like "condition" or "action"
Since that makes more sense
Probably this is for stuff like "condition" or "action"
Since that makes more sense

- CommanderABab
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Re: Advanced tags for building plugins
It's the tag for destroyed ground after fires and catastrophes. Ex. The meteor crater.
- Kulche
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Re: Advanced tags for building plugins
I know. But idk How to use it. And can it appear only when specific bldng is destroyed?CommanderABab wrote: ↑10 Sep 2017, 15:00It's the tag for destroyed ground after fires and catastrophes. Ex. The meteor crater.
- Lobby
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Re: Advanced tags for building plugins
Yes, destroyed is the garbage when a house got destroyed or also meteorite craters. However, there's no use in adding own ones as the game picks them out by id instead of availability.
- KINGTUT10101
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- KINGTUT10101
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Re: Advanced tags for building plugins
You can actually make everything for a plug-in on your phone or tablet.
- THEMAX
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Re: Advanced tags for building plugins
I would like to make some buildings with monthly income like a casino, a opera or high tier factory ( aircraft factory, rocket factory. .. )
- Bearbear76
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- THEMAX
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Re: Advanced tags for building plugins
No because it could be with influence like culture
- Bearbear76
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Re: Advanced tags for building plugins
Impossible
- Bearbear76
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Re: Advanced tags for building plugins
But think you can still put influences on them
- Brody Craft
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Re: Advanced tags for building plugins
Well theres a problem
Placing casinos near a mosque
It is illegal to play casino if you have an islam religion
Placing casinos near a mosque
It is illegal to play casino if you have an islam religion