Page 2 of 3

Posted: 27 Mar 2017, 01:27
by CommanderABab
Too many questions.

Posted: 27 Mar 2017, 01:34
by VDSC
CommanderABab wrote:Too many questions.
I know, developer interview!

:twisted:

JK, I'm just curious

Posted: 27 Mar 2017, 01:37
by VDSC
former member wrote:Not Lobby but I can answer some of his questions
18. It is possible and likely will be added someday.
19. They announced subway, so probably yes.
23. He helped with TheoTown.
26. It will destroy his city :lol:
30. See 18 :lol:
31. It is.
Woops, I doubled the question :lol:

Posted: 27 Mar 2017, 02:11
by theotheoderich
1.How did you learn pixel art?

Practice, practice, practice :wink:
On my first Amiga 500 with DeluxePaint II - IV.
I startet with logos and tried to "copy" some ingame screenshots from some magazines.
Doing my own graphics was much more fun for me rather than playing commercial games.
I have always had a lively imagination in my head.


2.How did you find your partnership with Lobby?

I did not find him. He found me :wink:
Since 2003 I have worked several times on simple city simulations.
Here you can see some screenshots, but they were never really playable:
ImageImage
ImageImage
Image


This is how TheoTown starts in 2008 and Lobby wanted to help doing some graphics while i was coding the "game".
Image


3.About what is the average hours a day did you spend making pixel art?

This changes extremely strongly. Sometimes i can work four to five hours a day, and sometimes i can“t work on buildings for over a week.
I have a family and a real life job.
Normally I can only do some pixel work when the children and my wife are in bed in the evening. But i also have friends in other cities and sometimes i am doing some sports in the evening.


4.When all the IAPs are done, will you create FREE buildings again?

Yes, that is the plan :D


5. Which of the IAPs did you like most?

The service package, because of the style of the buildings.
Was really a lot of work.


6.Is it possible to rework at the Museum?

Yes, but not in the near future.
Originally I did not want to use the building for the game because I did not like it from the beginning.
But unfortunately we had no other building for a museum :roll:


7.What is your first building?

For TheoTown...i think this buildings in 2007:
Image
Image
Image
Image

In the beginning the scale was different from the actual game.


8.Do you think airplanes will be a good pixel art?

I hope so, but it is difficult on such a few pixels.

Posted: 27 Mar 2017, 05:49
by VDSC
former member wrote:Do you still have codes for these old games? If so, maybe you could share it.

Yeah it looks cool

Posted: 27 Mar 2017, 08:56
by Bearbear76
former member wrote:Do you still have codes for these old games? If so, maybe you could share it.
yes :D

Posted: 27 Mar 2017, 11:03
by VDSC
Wait...

Posted: 27 Mar 2017, 11:06
by Bearbear76
VDSC wrote:Wait...
what...

Posted: 27 Mar 2017, 12:54
by Ahmad Nur Aizat
Is there anyway to remake the prototype buildings in the early 2000's?

Posted: 27 Mar 2017, 13:07
by theotheoderich
The old gamecode will not run on a 64 bit computer.
Sorry, but i will not share the code, too much spaghetti code

Posted: 27 Mar 2017, 13:59
by Bearbear76
theotheoderich wrote:The old gamecode will not run on a 64 bit computer.
Sorry, but i will not share the code, too much spaghetti code
will it run on Windows 2000 if it does I can play :shock:

Posted: 27 Mar 2017, 13:59
by VDSC
theotheoderich wrote:The old gamecode will not run on a 64 bit computer.
Sorry, but i will not share the code, too much spaghetti code
What spaghetti code? Code that is edible and has Spaggheti? :lol:

JK, what is it?

Posted: 27 Mar 2017, 14:03
by Bearbear76
VDSC wrote:
theotheoderich wrote:The old gamecode will not run on a 64 bit computer.
Sorry, but i will not share the code, too much spaghetti code
What spaghetti code? Code that is edible and has Spaggheti? :lol:

JK, what is it?
I think it means old codes that don't work anymore

Posted: 27 Mar 2017, 14:44
by Ahmad Nur Aizat
Hmmm, spaghetti codes. Seems logic anyways

Posted: 27 Mar 2017, 16:51
by KINGTUT10101
Ahmad Nur Aizat wrote:Nobody asks me...

PAAAARRTEEEEHHHH
\(._.)

Nooooooothiiiiiiing here|>
/\
Is that a dab?

Posted: 27 Mar 2017, 16:57
by Ahmad Nur Aizat
This next gen Einstein wrote:It is a dance where your head and right leg fall off
what's this! I was just gonna say that XD

Posted: 27 Mar 2017, 17:00
by KINGTUT10101
former member_danevich wrote:
KINGTUT10101 wrote:
Ahmad Nur Aizat wrote:Nobody asks me...

PAAAARRTEEEEHHHH
\(._.)

Nooooooothiiiiiiing here|>
/\
Is that a dab?
Image
Squidward no!

Posted: 27 Mar 2017, 17:02
by Ahmad Nur Aizat
Those holes on his head tho... >~~<

Posted: 28 Mar 2017, 00:42
by VDSC
This is the final interview.

Posted: 28 Mar 2017, 00:43
by VDSC
VDSC wrote:Here are more questions!

Theotheoderich:
5. Which of the IAPs did you like most?
6.Is it possible to rework at the Museum?
7.What is your first building?
8.Do you think airplanes will be a good pixel art?

Lobby:
16. About how many years have you've been a developer?
17. What building did you like most?
18.Is it possible to have trains on ground?
19.Is it possible to have tunnels?
20. Since your location is blank, where is it?
21. Is it possible to share services at regions? (Share power to other cities, etc.)
22. Can you "trade" items to the other cities in a region? (I mean, just bought a trade depot, and the magic will automatically work, the cities will automatically "trade" at each other, thus making lots of money.)
23. Who is phoenix?
24. About how many hours a day did you play Theo town?
25. How hard is to make Theo town?
26. What will happen if a mayor is to lazy to invest an army base, then a UFO came in?
27. How will the Illness disaster work?
28.Is it possible to get a Main Police Station and Main Hospital pretty soon?
29. How about Airships and Hot air balloons?
30. Is it possible to get MAGLEV?
31. Is it me or is the last beta update is still 256?

This is part 2, maybe more coming to the future, so get ready! (Hahahaha)
Looby havent answered his part yet..