Page 2 of 2
Posted: 25 Apr 2017, 18:17
by Mayor Jeffrey IX
Oh yeah
Posted: 25 Apr 2017, 18:17
by Lookatmemeow
Maybe...
I'm just asking
Posted: 25 Apr 2017, 23:08
by Mayor Jeffrey IX
Perfect

Posted: 27 Apr 2017, 15:08
by Beep Beep I'm a Sheep
former member wrote:Lobby wrote:former member wrote:It would be useful if you explained how do we use cars in Notes for Plugins section.
Will be added, when we add the feature to spawn cars from your own buildings.
Our cars spawning from our buildings? Yay!
Flying Spaghetti Monster Church spawning Flying Spaghetti Monsters!

Heheheh
what a funny name
Posted: 27 Apr 2017, 15:51
by Lobby
Till I've wrote the tutorial here a clue how to spawn cars with version 283:
Code: Select all
"car":"$mycarid00",
"car radius":10,
"car count":5
Posted: 27 Apr 2017, 16:18
by Mayor Jeffrey IX
I'll be ready
Posted: 28 Apr 2017, 01:20
by BetterBear
Lobby wrote:Till I've wrote the tutorial here a clue how to spawn cars with version 283:
Code: Select all
"car":"$mycarid00",
"car radius":10,
"car count":5
They are optional, right?
Posted: 28 Apr 2017, 01:52
by Mayor Jeffrey IX
Yeah, probaly...
Posted: 28 Apr 2017, 03:12
by Josh
Is that to spawn from your own buildings?
Posted: 28 Apr 2017, 03:26
by CommanderABab
Yes
I had to...
Posted: 30 Apr 2017, 05:00
by CommanderABab
Regarding this post:
http://www.theotown.com/forum/viewtopic ... 2167#22167.
I found that I had to use these directions in the frames for the cars to appear correct.



Posted: 30 Apr 2017, 10:06
by Lobby
Thank you, I mixed them up as the sample car was also in wrong order (you might correct this by defining each frame separately, but it's a lot easier to fix the image).
Posted: 30 Apr 2017, 10:20
by BetterBear
That's funny, but can be annoying

Posted: 30 Apr 2017, 12:52
by Mayor Jeffrey IX
What kind of car is that supposed to be?
Posted: 30 Apr 2017, 12:56
by CommanderABab
A pink one so far.
You know how automakers are camouflaging their test mules.
Posted: 30 Apr 2017, 19:58
by Mayor Jeffrey IX
Creative
