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Re: TheoTown full update changelogs
Posted: 02 Jun 2022, 16:14
by JustAnyone
Version 1.10.55
- Fix Drawing.setScale native implementation did not treat second argument as optional
- Use Metal via Angle instead of OpenGL on MacOS X
Re: TheoTown full update changelogs
Posted: 02 Jun 2022, 16:15
by JustAnyone
Version 1.10.56
- Add platform dependent shader normalization to handle shader precision requirement differences between platforms
- Ensure that game is actually using Metal on MacOS X
Re: TheoTown full update changelogs
Posted: 22 Jun 2022, 12:49
by JustAnyone
Version 1.10.57
- Fix Drawing.drawQuad ignored clipping
- Fix rank indicator did not indicate new available rank anymore
- Attempt to fix running the game on snap version of Steam
Re: TheoTown full update changelogs
Posted: 22 Jun 2022, 12:49
by JustAnyone
Version 1.10.58
- Add animation support for bus stop drafts
- Fix elevated bus stops could not be clicked on
Re: TheoTown full update changelogs
Posted: 25 Jul 2022, 15:25
by JustAnyone
Version 1.10.59
- Add Builder.removeGround as there is no way to remove ground decals yet
- Fix Tile.getGroundDraft was broken
- Fix Builder.buildGround built decals on both levels
Re: TheoTown full update changelogs
Posted: 25 Jul 2022, 15:26
by JustAnyone
Version 1.10.60
- Fix some Chinese players had issues accessing categories and search functionality in the plugin store
- Try to fix game cannot be installed on Android 13
Re: TheoTown full update changelogs
Posted: 25 Jul 2022, 15:27
by JustAnyone
Version 1.10.61
- Try to disable software based opengl rendering
Re: TheoTown full update changelogs
Posted: 25 Jul 2022, 15:27
by JustAnyone
Version 1.10.62
- Add support for bus stops in compositions
- Fix bus stops on elevated roads could not be deleted
Re: TheoTown full update changelogs
Posted: 25 Jul 2022, 15:29
by JustAnyone
Version 1.10.63
- Add quad based type information for future use in shaders
- Add frame type awareness for shaders
- Fix achievements were broken on Android
Re: TheoTown full update changelogs
Posted: 25 Jul 2022, 15:33
by JustAnyone
Version 1.10.64
- Add support for quad coordinates in shader code
- Add support for share screenshot feature to Android
- Fix if home path was set, preferences were stored directly into it polluting the directory
- Fix changing decoration frames of a building draft could crash game
- Fix potential NPE when clearing local map directories
- Fix file opening on non-gnome desktop environments on Linux
- Update 12 residential buildings by Pluc
- Ignore plugin files and folders that are prefixed with . (like _)
- Prepare to add virtual neighbor cities for trading
- Update dependencies
Re: TheoTown full update changelogs
Posted: 25 Jul 2022, 15:34
by JustAnyone
Version 1.10.65
- Fix NoSuchMethod exception on desktop
Re: TheoTown full update changelogs
Posted: 25 Jul 2022, 15:37
by JustAnyone
Version 1.10.66
- Re-add draft:getContent() but for data drafts only
- Make money abbreviation the default again
- Show error message for upload screenshot issues
- Security enhancements
- Update translations
Re: TheoTown full update changelogs
Posted: 25 Jul 2022, 15:37
by JustAnyone
Version 1.10.67
- Add target fps setting on desktop
Re: TheoTown full update changelogs
Posted: 25 Jul 2022, 15:38
by JustAnyone
Version 1.10.68
- Fix using composition buildings with "random frame" (that is, orientation) caused a crash
- Prevent auto building of non square buildings
- Further security enhancements
- Update translations
Re: TheoTown full update changelogs
Posted: 25 Jul 2022, 15:40
by JustAnyone
Version 1.10.69
- Add road flags attribute to buildings for future use (it gets considered by needs road attribute)
- Add various new draft functions for convenience
- Show appropriate error message in case owner for Car.spawn could not be determined
- Further security enhancements
Re: TheoTown full update changelogs
Posted: 05 Oct 2022, 09:05
by JustAnyone
Version 1.10.70
- Add railway filter for generic tools
- Add "disable uber" console command to irreversibly remove uber mode from a city
- Add City library listener functions for buildings and roads
- Add offline dialog and show it at appropriate times
- Fix buildings with special roads need appropriate road flags for "needs road" attribute to work correctly
Re: TheoTown full update changelogs
Posted: 05 Oct 2022, 09:09
by JustAnyone
Version 1.10.71
- Add best rated and certified creators store modes
- Add certified quality creator badge to plugin store
- Add frame type constants support in shaders
- Add unknown plugin quality warning dialog upon acquiring new plugins
- Add missing city info screen hints
- Fix ByteBuffer.position issue
- Fix Tile.getBuildingName() returned wrong values
- Base class preparations for Transport system interoperability with Lua
- Improve utilities for online content moderation
- Move smooth zoom setting to control settings category
Re: TheoTown full update changelogs
Posted: 05 Oct 2022, 09:11
by JustAnyone
Version 1.10.72
- Add City.addUpgradedBuildingListener()
- Fix shader settings did not save plugin shaders by id
- Fix pedestrian road did not connect to RCI buildings anymore
- Nerf body disposal trading
Re: TheoTown full update changelogs
Posted: 05 Oct 2022, 09:15
by JustAnyone
Version 1.10.73
- Add City.addBuildingListener{} and City.addRoadListener{} for a more generic listener addition interface
- Add draft attributes "mute" (mutes loading related exceptions for the draft) and "max version"
- Add support for upgrade draft animations in upgrade preview
- Add 2 new residential buildings by Pluc
- Add car tail library functions
- Add platform specific out stream file (used for debugging)
- Fix missing car owner could cause city loading issue
- Change GUI canvas behavior so that the canvas draw function gets an unpadded drawing rect as parameter (before the drawing was dependent on the canvas' padding which is not intended)
- Update translations
Re: TheoTown full update changelogs
Posted: 05 Oct 2022, 09:17
by JustAnyone
Version 1.10.74
- Lua security enhancements