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Re: TheoTown full update changelogs
Posted: 25 Aug 2023, 15:15
by JustAnyone
Version 1.11.16
- Fix crash caused by invalid draft for sound fun action
- Fix remove zone tool had limited range on desktop
- Fix export command did not properly write the plugin file
- Use slightly darker mouse cursor on click
- Ensure to set cursors over toolbar and minimap
- Exclude .DS_Store and .vscode from exported plugins
- Enforce some tile validity checks for the RoadTool
- Internal optimizations and reliability improvements
Re: TheoTown full update changelogs
Posted: 31 Aug 2023, 12:58
by JustAnyone
Version 1.11.17
- Add built-in seed selection window to city/region creation stage
- Fix entering account name with wrong casing / using e-mail address would lead to auto logout
- Fix dumping format
- Fix some dependencies were broken
- Exclude MacOS resource fork files in .plugin files
- Refactor exception handling, also prevent exception in stage tasks from preventing any progress
- Use material alert dialog on Android
- Update translations
Re: TheoTown full update changelogs
Posted: 31 Aug 2023, 13:00
by JustAnyone
Version 1.11.18
This update drops support for devices, which do not have at least 4096 of available texture size.
- Fix cutout change detection
- Drop support for devices with a max texture size < 4096
- Update font rendering
Re: TheoTown full update changelogs
Posted: 13 Sep 2023, 20:32
by JustAnyone
Version 1.11.19
- Add ability to concatenate Lua arrays using + syntax
- Add ability for "frame" fun action to overwrite road direction by setting "w":1 (range for "frame" is then 0-63)
- Add ability for road decorations to override the underlying road's dirs array
- Add ability for road decorations to override sidewalk size and offset using "sidewalk size" and "sidewalk offset"
- Fix cars had no support for colored animations
- Fix a bug in cars v2 for diagonal frames did not set index 6 properly
- Kind of fix pickle car drawing by using bigger drawing area for roads that allow trucks on them which excludes rails
- Tag train platform buildings for future use
- Minor additional adjustments to how the font is rendered, make the font less smooth
- Refactor some console command implementations
- Internal code structure improvements
Re: TheoTown full update changelogs
Posted: 24 Sep 2023, 20:20
by JustAnyone
Version 1.11.20
- Add new Pluc cars
- Add spot lights to premium fire department
- Add hotkeys for city scrolling, zooming, console access and saving the city
- Fix dirs in road decorations were not considered in pathfinding
- Fix taxi cars were chargeable
- Fix road bridge frames did not actually support 20 frames per bridge as the underlying frame was not rendered correctly
- Various adjustments to the hotkey system. Changed keys binds are now highlighted and you can unassign them now.
- Adjust how water frames are used for road bridge frame drawing
- Use single thread executor for minimap rendering instead of created a new thread each time
- More refactoring
- Update translations
Re: TheoTown full update changelogs
Posted: 24 Sep 2023, 20:25
by JustAnyone
Version 1.11.21
- Add reworked biome generation and declaration system. You can define new biomes using the "biome" type.
- Fix built-in special seeds were not included in seed selection window for city creation
- Fix cars randomly disappeared
- Fix leaving game on desktop resulted in non zero exit code
Re: TheoTown full update changelogs
Posted: 06 Oct 2023, 10:11
by JustAnyone
Version 1.11.22
- Add ability to define ground and tree in biomes and add actual support for ground and tree spawning
- Add ability to pass through Steam command line options to the game e.g. :createcity to launch into city (only on Windows for now)
- Add "not implemented" draft attribute for developers to not forget to implement a draft
- Fix default biome handling
- Fix libgdx does not support 32bit codepoint input
- Fix AppStore only shows en as available language
Re: TheoTown full update changelogs
Posted: 06 Oct 2023, 10:18
by JustAnyone
Version 1.11.23
- Add ability to use a biome id as map seed to use that biome, only
- Add support for biome based building spawning
- Add biome selection window
- Add ability to control noise seed in spawn definition
- Add ground "blending" attribute to declare whether a ground should use blending; false by default but it gets set to true by $template_ground template; asphalt ground should use $template_grounddeco00 instead. Blending use neighbor tiles to blend with other ground.
- Fix influence issues on newly generated maps (was an issue for a long time; caused by additive influence calculation after decoration buildings were placed)
- Fix responsiveness when resizing window during create city stage
- Adjustments to the tutorial to streamline the experience
- Remove filter drafts as they are superfluous with biomes
- Reduce impact of water pollution
- Fine tune sea rocks spawning
- Adjust sand color
- Update translations
Re: TheoTown full update changelogs
Posted: 12 Oct 2023, 20:36
by JustAnyone
Version 1.11.24
- Add support for City.setView to not adjust for terrain elevation
- Add City.getScale, City.setScale and City.move for move control over city view controls
- Add ability to unlock region zones even when conditions are not met (costs region coins on desktop)
- Add hint to starter packs that buildings will be unlocked permanently
- Fix seed textfield in city creation stage was displayed over dialogs on Android
- Fix support for old "spawn" attribute that was used to spawn stuff before biomes were added
- Fix City.getView returned rotated coords
- Fix strange black graphic artifacts that were caused by strange resolutions (e.g. on desktop when resizing the window)
- Spawn some bushes in steppe biome
- Make create city stage UI more compact
- Get rid of the old spawner / filter system completely
- Get rid of road path pre-calculation because there seems to be no performance benefit
- Various optimizations related to pathfinding
- Setup internal testing
Re: TheoTown full update changelogs
Posted: 12 Oct 2023, 20:40
by JustAnyone
Version 1.11.25
- Add support for "Tool Groups" that can group drafts into a single toolbar item with variant selection
- Add Pluc dirt track as dirt road variant
- Add Pluc highway and replace national road look with regular ones
- Add boulders and lookout tower by Pluc
- Add Pluc highway signs
- Add support for road decorations to specify applicable dirs
- Add inner street lights to the highway
- Add area measurements in map size selection
- Fix div by zero exception relating to resolution
- Fix disabled edge drawing by really drawing no edges at all
- Fix green line under some of the new trees
- Try to reduce accidental dialog closing
Re: TheoTown full update changelogs
Posted: 22 Oct 2023, 11:53
by JustAnyone
Version 1.11.26
- Add setting for units
- Add new region tributaries
- Add new fences by Pluc
- Fix national country road used old frames
- Fix potential crash caused by road ramps in composition buildings
- Fix neighbor city road connection destroyed regular buildings to restore the connection in any way possible
- Fix boulders y handle
- Fix tool group usage in old toolbar
- Update road borders decoration by using Pluc's new fence graphics
- Improve some slope textures
- Refactor how texture space is used to optimize it
- Update translations
Re: TheoTown full update changelogs
Posted: 22 Oct 2023, 11:55
by JustAnyone
Version 1.11.27
- Add shader uniforms unit2 and dUnit2 to take care of non square textures
- Fix changing road type broke tutorial
- Fix strange bug where images in store and gallery did not load on Android
- Attempt to fix smooth shaders on mobile
- Optimize the tutorial
- Update translations
Re: TheoTown full update changelogs
Posted: 27 Oct 2023, 09:56
by JustAnyone
Version 1.11.28
- Fix hydro plant texture bug
Re: TheoTown full update changelogs
Posted: 27 Oct 2023, 09:57
by JustAnyone
Version 1.11.29
- Add support for displaying IND digits (eg ५००,०००.००)
- Re-add highway secondary bridge type
- Fix broken residential building
- Fix national highway did not support more than 1 level of elevation
- Make rain a bit less likely
Re: TheoTown full update changelogs
Posted: 27 Oct 2023, 09:58
by JustAnyone
Version 1.11.30
- Fix tutorial build mask drawing bug where markers used wrong scale
- Fix an exploit
- Enforce check for amount of bridge frames when loading road drafts
- Make tutorial more robust (could get stuck during build parks task if player closes app)
Re: TheoTown full update changelogs
Posted: 08 Nov 2023, 18:58
by JustAnyone
Version 1.11.31
- Add support for more characters (e.g. ဟ◕⫎⫍)
- Add font to support Myanmar number format
- Fix some common reasons for null pointer related crashes
- Fix average city rating could be NaN for small cities due to timing issues
- Mark notification pending intent as immutable as would appear to be required by modern versions of Android
Re: TheoTown full update changelogs
Posted: 08 Nov 2023, 19:02
by JustAnyone
Version 1.11.32
- Fix store jumping upon plugin deletion while an online mode is active
- Fix orientation on iOS was broken
- Use own categories for plugin settings
- Disable ground blending by default on potato Android phones
- Assume sufficient max texture size in case max texture size of 0 gets reported
- Keep track of start amount of people when creating a city in a region plot
- Attempt to improve game packaging optimizations, might break things during runtime
- Update translations
Re: TheoTown full update changelogs
Posted: 17 Nov 2023, 15:17
by JustAnyone
Version 1.11.33
- Add terrain settings window to city creation menu for future terrain settings
- Add "dsa rocket supplier" tag to some ind buildings
- Fix stackoverflow from circular category definition
- Fix crash caused by opening region when no region is available
- Attempt to fix a rare crash in augmented happiness modifier
- Tweak optimizations to make the game run on Android once again
Re: TheoTown full update changelogs
Posted: 17 Nov 2023, 15:20
by JustAnyone
Version 1.11.34
- Fix crash in case iso3 country code for region does not exist for automatic unit resolution
- Fix cars did not work for map sizes above 1024x1024, the limit now is 4096x4096. This is due to storing car x, y coordinates as 2^12
- Refactor some console commands into own class
- Begin tracking used plugin IDs for future use
Re: TheoTown full update changelogs
Posted: 17 Nov 2023, 15:21
by JustAnyone
Version 1.11.35
- Add rivers and roughness terrain generation options
- Add deprecation warning dialog for plugins without manifest