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Re: TheoTown full update changelogs
Posted: 03 Aug 2024, 20:16
by JustAnyone
Version 1.11.76
- Reduce map screenshot memory footprint by roughly 50%
Re: TheoTown full update changelogs
Posted: 05 Aug 2024, 08:43
by JustAnyone
Version 1.11.77
- Fix not all draft strings were interpolated (title and text)
- Fix loop hole protection was applied implicitly to all privileged drafts (native drafts are already privileged, so they all became protected and broke a lot of stuff)
Re: TheoTown full update changelogs
Posted: 05 Aug 2024, 08:43
by JustAnyone
Version 1.11.78
- Fix IntBuffer.position is not available on all versions of Java
Re: TheoTown full update changelogs
Posted: 08 Aug 2024, 11:37
by JustAnyone
Version 1.11.79
- Add script:afterToolDrawing and script:beforeToolDrawing to intercept building tool preview drawing
- Fix a crash when issuing restart with async city saving
Re: TheoTown full update changelogs
Posted: 08 Aug 2024, 11:37
by JustAnyone
Re: TheoTown full update changelogs
Posted: 22 Aug 2024, 23:12
by JustAnyone
Version 1.11.81
- Add a setting to debug hotkeys
- Fix unused function Gadget.setMaximumSize
- Fix unknown keys triggered unassigned hotkeys (ie zoom out)
- Remove the ability to create .plugin files
- Change red/blue crosses to green
- Reduce building impact on the city file size
- Update translations
Re: TheoTown full update changelogs
Posted: 22 Aug 2024, 23:13
by JustAnyone
Version 1.11.82
- Use cached, down sized store plugin preview in store to reduce memory pressure
Re: TheoTown full update changelogs
Posted: 24 Sep 2024, 11:58
by JustAnyone
Version 1.11.83
- Add Lua GUI functions setMinSize, setMaxSize, getMinSize, getMaxSize
- Fix call medic icon used blue cross instead of green one
- Fix pathfinding timeout for newly spawned prioritized cars
- Fix animation drafts without frames used in buildings caused a crash when rendering selectable preview
- Fix rci building title in tile dialog did not respect custom building title
- Rework on starter package offer to look more like special offer stage and contain more information in case of time limited items
- Adjust fire disaster to be less devastating, especially when issued automatically
- Show plugin error stage in case of ttplugin extraction issues
- Use more reliable way of desktop OS detection
- Enforce monthly price of zero for rci since they do not support monthly price
- Update translations
Re: TheoTown full update changelogs
Posted: 30 Sep 2024, 10:30
by JustAnyone
Version 1.11.84
- Fix nextDay Lua callback was not getting called
Re: TheoTown full update changelogs
Posted: 09 Oct 2024, 17:39
by JustAnyone
Version 1.11.86
- Limit max city preview resolution to fix out of memory crashes when saving ridiculously large maps
- Optimize ground height data storing for smaller city file size
- Prepare to support tiny int in binary json which uses only one byte to store integers in -64..63
- Reduce the general memory consumption and pressure on the garbage collector
Re: TheoTown full update changelogs
Posted: 12 Oct 2024, 13:09
by JustAnyone
Version 1.11.87
- Add custom windowed fullscreen mode for Windows which will be used when auto resolution is used
Re: TheoTown full update changelogs
Posted: 12 Oct 2024, 13:10
by JustAnyone
Version 1.11.88
- Improve ad availability
- Do not force always on top for windowed fullscreen mode
Re: TheoTown full update changelogs
Posted: 20 Oct 2024, 11:27
by JustAnyone
Version 1.11.89
- Fix choppy movement for cars on hills
- Improve bus and train usage
- Stop re-using found car paths because:
- it lacks adaptation to changes in possible paths and costs
- it reduces checking for other ways (like using public transport)
Re: TheoTown full update changelogs
Posted: 30 Oct 2024, 16:40
by JustAnyone
Version 1.11.90
- Add awareness for Steamdeck which does not support windows (not the OS)
- Highlight currently mouse pointer hovered building to improve sense of what is being selected (desktop only)
- Split translations up into multiple files so they don't have to be loaded all at once to set a language
- Improve ad availability
- Update dependencies
Re: TheoTown full update changelogs
Posted: 30 Oct 2024, 16:43
by JustAnyone
Version 1.11.91
- Add setting to change cursor size (platforms that support cursor, only)
- Add some more cursor palettes
- Fix national roads were missing draw ground flag
- Fix images loaded from base64 json string were not alpha premultiplied
- Fix draft draw callback Lua functions were not updated after appending scripts nor after changing script active state
- Show type and level based name for rci buildings in building dialog in case the title does not reflect it already (ie name was changed or defined in the draft)
- Remove easy game mode description that was meant for premium only
- Update translations
Re: TheoTown full update changelogs
Posted: 30 Oct 2024, 16:43
by JustAnyone
Version 1.11.92
- Add pie charts to general city info
- Fix Lua click callback was broken for buildings and road
Re: TheoTown full update changelogs
Posted: 19 Nov 2024, 20:30
by JustAnyone
Re: TheoTown full update changelogs
Posted: 19 Nov 2024, 20:30
by JustAnyone
Version 1.11.94
- Fix missing Lua classes due to proguard
- Ensure that crash during start up does not prevent the game from logging
Re: TheoTown full update changelogs
Posted: 19 Nov 2024, 20:32
by JustAnyone
Version 1.11.95
- Fix critical bug where having more than 1000 cars could lead to cars outside of the view to starve to death
- Remove Discord rich presence from Desktop version
Re: TheoTown full update changelogs
Posted: 19 Nov 2024, 20:34
by JustAnyone
Version 1.11.96
- Add ability to show text files directly in the game's file manager
- Add ability to show images using game's file manager
- Initial work on scenarios