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Re: Cars
Posted: 26 Sep 2017, 13:06
by THEMAX
Can I get the texture of military tank and of swat helicopter ?
Re: Re:Cars
Posted: 29 Sep 2017, 21:36
by Jesus
Bearbear65 wrote: ↑26 Sep 2017, 10:01
Jesus wrote: ↑26 Sep 2017, 00:01
Lobby wrote: ↑03 May 2017, 21:28
It's just $cartv00
can i get the texture of the tv car?
It's in the first post
Thanks

Re: Cars
Posted: 30 Sep 2017, 07:38
by malsa
Are you Jesus?
Re: Cars
Posted: 01 Oct 2017, 22:57
by Lobby
Busses:

- busses.png (3.42 KiB) Viewed 19371 times
SWAT:

- swat.png (618 Bytes) Viewed 19371 times
Re: Cars
Posted: 12 Jan 2018, 01:14
by Wekabu city
I've got a Question about the car spawning:
Can the target be a specific Zone ?
Re: Cars
Posted: 12 Jan 2018, 08:31
by CommanderABab
Wekabu city wrote: ↑12 Jan 2018, 01:14
I've got a Question about the car spawning:
Can the target be a specific Zone ?
I've used "$zoneresidential" as a target with no problem.
Re: Cars
Posted: 12 Jan 2018, 09:45
by CommanderABab
It's just one of a list.
Re: Cars
Posted: 12 Jan 2018, 12:28
by Wekabu city
Ok, thanks
Re: Cars
Posted: 25 Jan 2018, 17:45
by Borbor
@lobby[Posts][PM] I have 2 questions:
1-)Will the textures and json structures of the add-on buses change?
2-)When we make a bus add-on, will it take the place of other game buses?
Re: Cars
Posted: 26 Jan 2018, 01:51
by Lobby
1. The new bus system uses new features to generate cars in different colors. I'll explain that in the future.
2. You have to add this into your bus definition:
The bus will then be added to the variants of busses.
Re: Cars
Posted: 02 Feb 2018, 01:24
by CommanderABab
My plugins spawn cars just fine. Keep traffic set at 2x or less in the settings. Give the cars targets to go to and a fairly large radius so that they have a chance of finding targets.
Re: Cars
Posted: 04 Jun 2018, 13:24
by Bearbear76
From beta 1.4.84 you can use:
This allows you to shift/move cars by adjusting it's height.
By changing the value you can change the height of the specific frame.
The numbers indicate the frames in this order:

- carsample.png (1007 Bytes) Viewed 19749 times
By writing the following you will adjust the 1st and 3rd frame by +1.
Correct me if I'm wrong with any of this information!

Re: Cars
Posted: 04 Jun 2018, 17:59
by CommanderABab
That ability has been around for a few versions now.
It will work in the last public version also.
Re: Cars
Posted: 08 Jun 2018, 18:36
by NEPman
I have one question. I want to make ship spawner. How can I write it? As "car spawner" or "ship spawner"?
Re: Cars
Posted: 16 Jul 2018, 13:07
by yusuf8a684
I need tractor textures, where can i find it?
Re: Cars
Posted: 20 Jul 2018, 00:18
by Bearbear76
yusuf8a684 wrote: ↑16 Jul 2018, 13:07
I need tractor textures, where can i find it?
Couldn't find it in the world texture
But here

- Tractors.png (4.06 KiB) Viewed 19517 times
Re: Cars
Posted: 12 Aug 2018, 16:05
by sairam
I have a problem the car frame partly v1 and v2. How to use the graphics. Please help. I'll upload the frame of car. Here it is.

- file_3.png (889 Bytes) Viewed 19388 times
Re: Cars
Posted: 12 Aug 2018, 16:42
by CommanderABab
Re: Cars
Posted: 12 Aug 2018, 17:26
by CommanderABab
Or vice versa

Re: Cars
Posted: 14 Dec 2018, 12:55
by Imran M
@Lobby Hi, there's something wrong. When I try to use my truck, it says it can't find the I'd.