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Re: Trams

Posted: 25 Jun 2017, 17:00
by CommanderABab
former member, your tram line doesn't connect to any buildings from what I see in the video. It's just a road after all. No connect, no transfer of traffic.

Re: Trams

Posted: 25 Jun 2017, 17:03
by Barky
Ye it wasnt connecting to buildings

Re: Trams

Posted: 25 Jun 2017, 17:43
by CommanderABab
The tram cars need a destination.

Re: Trams

Posted: 25 Jun 2017, 19:54
by CommanderABab
What is the type of the tram terminal?

Re: Trams

Posted: 25 Jun 2017, 20:18
by KINGTUT10101
Only the tram stops (in the park tab) can add more trams. Transfer has been turned off, which means that other buildings won't have an effect on the trams.

Re: Trams

Posted: 25 Jun 2017, 20:30
by CommanderABab
I don't see much sense in the whole idea then. :/

Except as decoration of course.

Re: Trams

Posted: 25 Jun 2017, 21:24
by KINGTUT10101
It was turned off due to request. I have turned it back on though. The link should be updated by now. Also, did the trams actually have any effect on traffic?

Re: Trams

Posted: 30 Jun 2017, 02:57
by Mg3094066
I could use it if I add a new bridge almost equal to the highway (I mean the railings)

Re: Trams

Posted: 02 Jul 2017, 16:47
by Lobby
You may try out to add

Code: Select all

"car local only":true
to your station building (supported since version 310, which will be available soon). It will then select only buildings of this type as potential target so it's much more likely that a way exists.

Re: Trams

Posted: 02 Jul 2017, 16:55
by Lobby
Right, and maybe also for your coal trucks :bc

Re: Trams

Posted: 02 Jul 2017, 17:00
by Lobby
currently not, but good idea...

Re: Trams

Posted: 02 Jul 2017, 17:00
by Josh
I don't understand it

Re: Trams

Posted: 02 Jul 2017, 17:01
by Josh
Is it a destination for your car?

Re: Trams

Posted: 02 Jul 2017, 17:03
by KINGTUT10101
Lobby wrote:
02 Jul 2017, 16:47
You may try out to add

Code: Select all

"car local only":true
to your station building (supported since version 310, which will be available soon). It will then select only buildings of this type as potential target so it's much more likely that a way exists.
It'll be added soon.

Re: Trams

Posted: 02 Jul 2017, 17:14
by CommanderABab
Lobby wrote:
02 Jul 2017, 16:47
You may try out to add

Code: Select all

"car local only":true
to your station building (supported since version 310, which will be available soon). It will then select only buildings of this type as potential target so it's much more likely that a way exists.
:bq

Re: Trams

Posted: 02 Jul 2017, 17:19
by KINGTUT10101
One question though. Does transfer matter or can it still be on?

Re: Trams

Posted: 02 Jul 2017, 17:22
by Lobby
If you let your building spawn cars with

Code: Select all

"car":"$carres00"
the cars will just drive to any buildings nearby within a given radius.

With

Code: Select all

"car local only":true
those cars will only drive to buildings of the same type as the building that spawned the car.

Transfer should be off because normal cars cannot spawn on your tram track. Otherwise buildings that only have tram track nearby won't complain about missing road.

Re: Trams

Posted: 02 Jul 2017, 17:26
by KINGTUT10101
Updated the link.

Re: Trams (312+)

Posted: 06 Jul 2017, 08:08
by Mg3094066
You could tell me the new coding for plugins that generate cars
I will try to update old plugins from inactive users

Re: Trams (312+)

Posted: 06 Jul 2017, 08:26
by Mattcheung
Is there any problems ?
Image