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Re: Theotown updates (New beta versions)

Posted: 16 Jan 2018, 04:53
by FranchuFranchu
TT downloads grew quickly at the beggining cuz of the music. B)

Re: Theotown updates (New beta versions)

Posted: 20 Jan 2018, 04:08
by CommanderABab
410

Re: Theotown updates (New beta versions)

Posted: 25 Jan 2018, 04:59
by Mg3094066
Smileys?
How works?

Re: Theotown updates (New beta versions)

Posted: 25 Jan 2018, 10:46
by Luigi
i can see a night mode in one of the pictures, is it added?

Re: Theotown updates (New beta versions)

Posted: 25 Jan 2018, 18:50
by CommanderABab
Luigi wrote:
25 Jan 2018, 10:46
i can see a night mode in one of the pictures, is it added?
Like this?  It's just the bus route view.
Like this? It's just the bus route view.

Re: Theotown updates (New beta versions)

Posted: 27 Jan 2018, 01:37
by Mg3094066
Balancing?

Re: Theotown updates (New beta versions)

Posted: 27 Jan 2018, 05:30
by Mg3094066
Wich is that feature?

Re: Theotown updates (New beta versions)

Posted: 27 Jan 2018, 07:26
by CommanderABab
Has to do with buses I think.

Re: Theotown updates (New beta versions)

Posted: 27 Jan 2018, 09:47
by -LeoLeo-
Looks like Alien Monoliths. COOL!! XD

Re: Theotown updates (New beta versions)

Posted: 27 Jan 2018, 17:11
by Borbor
@lobby[Posts][PM] these ships will be added to the game

Re: Theotown updates (New beta versions)

Posted: 27 Jan 2018, 20:05
by wetguy
former member wrote:
25 Jan 2018, 07:12
S80125-06515212.jpg
That is one of the reasons I don't like the new smiley faces.

Re: Theotown updates (New beta versions)

Posted: 27 Jan 2018, 23:43
by Mg3094066
That bus stop viewer looks like thousands of heaven entrances :D

Re: Theotown updates (New beta versions)

Posted: 28 Jan 2018, 02:30
by wetguy
Lobby wrote:
08 Jan 2018, 11:36
Some of Lucas' pieces have been removed, but you can add them manually:
lucas music.zip
Does that download include the music you did not remove too? I don't want duplicates. By the way, why did you remove them?

Re: Theotown updates (New beta versions)

Posted: 28 Jan 2018, 02:33
by Lobby
No, it doesn't.

Re: Theotown updates (New beta versions)

Posted: 28 Jan 2018, 02:51
by KINGTUT10101
Some of the bus prices are still ridiculously​high for me. Like, past the millions high and it makes it seem impossible to have another bus depot in another part of the city.

Re: Theotown updates (New beta versions)

Posted: 28 Jan 2018, 09:06
by waders
KINGTUT10101 wrote:
28 Jan 2018, 02:51
Some of the bus prices are still ridiculously​high for me. Like, past the millions high and it makes it impossible to have another bus depot in another part of the city.
It is actually too expensive

Re: Theotown updates (New beta versions)

Posted: 29 Jan 2018, 02:10
by waders
Finally, the determination of water and electricity consumption has been added :bc
Screenshot_2018-01-29-01-05-33.png
Screenshot_2018-01-29-01-04-45.png

Re: Theotown updates (New beta versions)

Posted: 29 Jan 2018, 02:14
by waders
@Lobby
You can also add a reduction to making schools, hospitals, the police and the fire brigade

Re: Theotown updates (New beta versions)

Posted: 29 Jan 2018, 06:11
by wetguy
Borbor wrote:
27 Jan 2018, 17:11
@lobby[Posts][PM] these ships will be added to the game
These ships look very good. They just need a few edits and they can be added to the game.

Re: Theotown updates (New beta versions)

Posted: 30 Jan 2018, 10:43
by Luigi
CommanderABab wrote:
25 Jan 2018, 18:50
Luigi wrote:
25 Jan 2018, 10:46
i can see a night mode in one of the pictures, is it added?
IMG_20180125_104934_153.jpg
yes, i thought they were streetlights :lol: