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Re: TheoTown update full changelog
Posted: 31 Jul 2020, 07:46
by JustAnyone
Version 1.9.15
- Added Amazon pay as Android dependency
Re: TheoTown update full changelog
Posted: 31 Jul 2020, 14:48
by JustAnyone
Version 1.9.16
- Fixed gdx pay in proguard
- Fixed after region generation last city was loaded if "load last city on game start" was enabled
- Fixed trains didn't take passengers Apparently, we forgot to actually implement it
Re: TheoTown update full changelog
Posted: 31 Jul 2020, 22:12
by JustAnyone
Version 1.9.17
- Made region unlocking waiting time region dependent
- Fixed crash caused by invalid region city files
- Fixed setting null color crashed the game
- Prevent invalid rank upgrades from being offered
- Catch failed character rendering
Re: TheoTown update full changelog
Posted: 04 Aug 2020, 14:11
by JustAnyone
Version 1.9.18
- Fixed a strange crash caused by loading DSA for the first time
Re: TheoTown update full changelog
Posted: 07 Aug 2020, 19:15
by JustAnyone
Version 1.9.19
- Added TheoTown amazon version
- Added GUI Lua support for dialogs and gadgets
- Added friend invitation feature for iOS
- Added support for free space detection on iOS
- Made region creation free
- Allow water trees to be spawned on water
- Allow riots to happen on roads with tractor and/or bus flag
- Fixed building tool showed diamond price for purchased buildings that costed Theons only
- Kind of fix rocket silo rocket drawing on hills
- Show "plz grant permissions" dialog if user wants to create region on Android without permissions to external storage
- Adjust display of the price in building tool
- Update TheoTown icon
Re: TheoTown update full changelog
Posted: 09 Aug 2020, 14:36
by JustAnyone
Version 1.9.20
- Added console command "insets" to output display insets (e.g. present on devices that feature a notch)
- Fixed specific length of the toolbar caused toolbar item selection inaccuracy
- Attempt to remove another pixel line form a building
- Update translations
- Update light definitions
Re: TheoTown update full changelog
Posted: 11 Aug 2020, 14:10
by JustAnyone
Version 1.9.21
- Fixed a critical bug which prevented TheoTown from creating files in Android 10.
Re: TheoTown update full changelog
Posted: 14 Aug 2020, 16:41
by JustAnyone
Version 1.9.22
- Added more GUI and drawing functions
- Added marking in remove tool for buildings that will be removed
- Added sqrt(2) zoom step
- Fixed potential crash in region stage
- Fixed potential crash in full page offer stage
- Fixed potential crash caused by refreshing empty game stack
- Fixed bad luck draw building site crash
- Fixed bus depot connectivity on hills
- Fixed iOS icon
- Prevent main window from being closed on exception on desktop
- Attempt to fix starting issues related to Facebook
- Replace Gdx.app.exit() with System.exit(0) on desktop to potentially fix "still running" issue. At the same time, call System.exit(0) after user pressed the X button, just to be sure.
- Update icon for desktop
- Update translations
- Update light definitions
Re: TheoTown update full changelog
Posted: 16 Aug 2020, 00:27
by JustAnyone
Version 1.9.23
- Added Script.merge function
- Added mouse, click and touch sensitivity for GUI objects
- Added self reference for GUI object event functions
- Added onInit function for GUI object creation
- Allow to add GUI objects on top of canvas ones
- Fixed Lua drawing precision issue
- Fixed City.spawnCar behavior
- Remove sqrt(2) zoom factor due to graphical issues with it
- Update light definitions
- Update translations
Re: TheoTown update full changelog
Posted: 16 Aug 2020, 00:57
by JustAnyone
Version 1.9.24
- Added highlight for same, existing buildings if available in building tool
- Update light definitions
- Update translations
Re: TheoTown update full changelog
Posted: 17 Aug 2020, 21:02
by JustAnyone
Version 1.9.25
- Added more lua gadget functionality
- Added string lua library
- Added in-game convoy, currently not in use
- Pass stage name to script:enterStage and adjust create city stage names properly
- Fixed bus station level precision was insufficient for real terrain
- Fixed bus route tool preview was kind of broken on terrain
- Fixed bustop tool preview on hills and slopes
- Fixed Drawing.setClipping caused stack overflow
- Update light definitions
- Update translations
Re: TheoTown update full changelog
Posted: 19 Aug 2020, 00:50
by JustAnyone
Version 1.9.26
This version focuses on adding more Lua features for working with GUI.
- Added timestamp in GUI:getTouchPoint() function
- Added isPressed to button constructor
- Added id to sidebar
- Added support for skinned buttons
- Added onUpdate function support for all gui objects
Re: TheoTown update full changelog
Posted: 20 Aug 2020, 22:11
by JustAnyone
Version 1.9.27
- Added draft drawer into City library
- Added Lua list box support
- Added draw city script event function
- Added support for icon buttons without icon
- Added ability to create Lua dialogs that don't suspend background
- Added dialog onCancel event function
- Added GUI.createMenu to create popup dialogs
- Made Lua draft drawer more convenient
- Made Lua gadget creation coordinates more convenient
- Allow for createDialog to accept w,h as width and height aliases
- Fixed Lua label GUI object to width by default
- Fixed tool button functions were not called in context
- Fixed closed Lua dialog wasn't cleaned up
- Adjusted how selectable trees are drawn
- Optimized clipping
Re: TheoTown update full changelog
Posted: 22 Aug 2020, 16:46
by JustAnyone
Version 1.9.28
- Added ranger functionaility using Lua
- Added ability to modify tile information dialog using Lua
- Added support for layout gui objects
- Added most tool marker functionality for Lua tools
- Added tree planter into the game
- Fixed GUI Lua callback functions were not called in protected context
- Fixed move building tool didn't copy Lua storage of old building
- Fixed lua table deserialization with numeric keys was transformed into string keys
- Fixed crash when opening a comments stage cause by null stage name
- Adjusted performance button placement in tile information dialog
- Optimized generic tool to not draw all tiles if not necessary
Re: TheoTown update full changelog
Posted: 22 Aug 2020, 16:49
by JustAnyone
Version 1.9.29
- Added support for constants in places where script methods are expected
- Added support for car spawners in building upgrades
- Added about icon
- Moved tree planter tool into tree category
- Reduced overhead for calling method clusters with 3 or 4 arguments
Re: TheoTown update full changelog
Posted: 24 Aug 2020, 16:51
by JustAnyone
Version 1.9.30
- Added icon for tree planter by THEMAX
- Added compatibility for rotation aware animations in cars
- Fixed a lot of buildings would be highlighted after first tap in the remove tool on mobile
- Updated icons by Pluch
- Reduced amount of memory used for engine
Re: TheoTown update full changelog
Posted: 25 Aug 2020, 23:35
by JustAnyone
Version 1.9.31
- Added animation support for elevated trains
- Added smooth animation for elevated trains
- Made ok button on diamond confirmation dialog golden
- Extended road/car flags to use 64 instead of 32 bit (supports up to 40 now)
- Prepared the API for addition of Steam achievements
- Fixed map moved slightly when saving city
- Fixed transmission line poles could be placed on roads when establishing neighbourhood connection
- Fixed crash when using a less than 4 frames for a rotation aware animation
- Update some residential houses by Pluch
- Updated light definitions
- Discarded transparent fragments
Re: TheoTown update full changelog
Posted: 26 Aug 2020, 15:00
by JustAnyone
Version 1.9.32
- Added padding support for GUI objects
- Added Drawing.getImageHandle
- Do not use border for Lua text frames by default
Re: TheoTown update full changelog
Posted: 30 Aug 2020, 13:11
by JustAnyone
Version 1.9.33
- Added support for TheoTown.setToolFilter for optimizing calls
- Added getter and setter for buttons for Lua modification
- Made click location parameter of canvas callback onClick relative to gadget location
- Fixed French translation escaping
- Fixed tree planter had wrong icon once selected
- Secure few fun transition actions behind privileged tag
- Updated translations
Re: TheoTown update full changelog
Posted: 31 Aug 2020, 19:41
by JustAnyone
Version 1.9.34
- Added undo functionality for multiple tools
- Added grass graphics by Pluch
- Made touch coords in lua gui onclick callback absolute again because of consistency with getTouchPoint being absolute