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Posted: 22 Jan 2017, 21:06
by Lobby
The Problem is the amount of RAM (more than 512MB will be needed for normal resolution, more than 128MB for low resolution). So another device or emulator may do the job. I don't know another solution, as the Bitmap class of Android - which we use to store the image - needs the image to be completely in RAM.

At least I know for sure that it works for some devices with low resolution.