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Water road

Posted: 02 Jan 2020, 03:29
by CommanderABab
Screenshot_20200101-130902.jpg

Code: Select all

[{  
     "id":"ab.xyrrp.water", 
     "type":"road", 
     "author":"Commander ABab",
     "level":0,
     "width":1,
     "height":1,
     "hidden":false,
     "frames":[{"x":512,"y":0,"w":32,"h":16,"count":16}],
     "supports slope":true, // not actually, but will clear trees on a slope.
     "title":"Water road", 
     "text":"While grading the road, they hit water!  :/\nSlower than the dirt road!\nIf you see this by clicking on a road, please update TheoTown!",
     "draw ground":true,
     "speed":0.9,
     "speed winter":0.7,
     "price":10,
     "monthly price":1,
     "devoted":true,
     "allow crossing":true,
     "allow transfer":true,
     "connectable":false,
     "map color":{"r":197,"g":126,"b":100},
     "on built fun":[
        {
          "actions":[
            {"type":"remove"},
            {"type":"build","id":"$water00"}
          ]
       }
     ]
   }]
Copy and paste into a json file. No images needed in the folder.

Have you ever wanted to place a single tile width line of water across your map? The water tool doesn't reach that far! This will. :)

Unfortunately, this has no bridges, so you cannot cross water. :)

You may cross existing roads while building. Dirt roads (and level 0) will be replaced by water (if terrain is at sea level). Any other level roads crossed will remain with water in a line on either side.

Re: Water road

Posted: 02 Jan 2020, 04:24
by Hadestia
If it is a cloaked road that places on water?

Re: Water road

Posted: 02 Jan 2020, 04:26
by CommanderABab
No, it is a dirt road that makes where it is placed water.

Re: Water road

Posted: 02 Jan 2020, 04:31
by Hadestia
Thats nice!

Re: Water road

Posted: 02 Jan 2020, 12:22
by Lakan Haraya
Excuse me, what does "devoted" do?

Re: Water road

Posted: 02 Jan 2020, 18:23
by CommanderABab
Devoted makes sure to join up with other roads it meets when built.

Re: Water road

Posted: 03 Jan 2020, 02:14
by CommanderABab
Screenshot_20200102-175723.jpg

Code: Select all

[{  
     "id":"ab.alley.xyrrp.water", 
     "type":"road", 
     "author":"Commander ABab",
     "level":0,
     "width":3,
     "height":1,
     "hidden":false,
     "frames":[
          {"x":512,"y":0,"w":32,"h":16,"count":16},
          {"x":512,"y":0,"w":32,"h":16,"count":16},
          {"x":512,"y":0,"w":32,"h":16,"count":16},
          {"x":512,"y":0,"w":32,"h":16,"count":16}],
     "supports slope":true,
     "title":"Water road alley", 
     "text":"While grading the road, they hit water!  :/\nSlower than the dirt road!",
     "draw ground":true,
     "speed":0.9,
     "speed winter":0.7,
     "price":10,
     "monthly price":1,
     "devoted":true,
     "allow crossing":true,
     "allow transfer":true,
     "connectable":false,
     "map color":{"r":197,"g":126,"b":100},
     "on built fun":[
        {
          "actions":[
            {"type":"remove"},
            {"type":"build","id":"$water00"}
          ]
       }
     ]
   }]
Copy and paste into a .json file. Uses in-game textures only.

The preview shows a road section in the center, but that is not built.
Added a price since the preview.

An alley version. Not one-way, since they don't stay. If placed right, will put a line of water on either side of an existing road. Or two parallel lines of water. :)


A bit of a warning about water roads. You may place them through under bridge crossings if the bridge is completely built over level 1 or greater roads (country road, highway, etc). If there is a dirt road or level 0 road or no road under the bridge, placing the water road will likely break the bridge.

Re: Water road

Posted: 07 Jan 2020, 22:31
by imajoke
download link?

Re: Water road

Posted: 08 Jan 2020, 00:56
by CommanderABab
It's copy and paste and make your own. :)

Re: Water road

Posted: 21 Apr 2020, 14:34
by Hadestia
Doesn't work in me, it just build water everytime i placed.

Re: Water road

Posted: 21 Apr 2020, 18:04
by CommanderABab
Yep. That's what it does. :)