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What is new in 800?

Posted: 11 Jan 2020, 08:13
by Werty123
What is new in theotown version 800?

Re: What is new in 800?

Posted: 11 Jan 2020, 08:14
by Werty123
Can i know how does the .lby files work?

Re: What is new in 800?

Posted: 11 Jan 2020, 08:35
by Bearbear76
Werty123 wrote: ↑
11 Jan 2020, 08:14
Can i know how does the .lby files work?
snooping into game files eh?

Re: What is new in 800?

Posted: 11 Jan 2020, 08:37
by Bearbear76
Theotown 1.8.00a (800) wrote: 🌟Automatic detection of scroll intention in two mode tools
🌟Fix missing emergency music
🌟Fix UI in Plugin Store
🌟Enforce UTF8 for loading script files to fix issues with some default encodings

🌟Attribute "night light probability" for buildings to not turn their lights on every night

Re: What is new in 800?

Posted: 11 Jan 2020, 08:38
by Werty123
When i will receive the update?

Re: What is new in 800?

Posted: 11 Jan 2020, 08:39
by Werty123
Ølsken wrote: ↑
11 Jan 2020, 08:35
Werty123 wrote: ↑
11 Jan 2020, 08:14
Can i know how does the .lby files work?
snooping into game files eh?
Nope!
Just to know!

Re: What is new in 800?

Posted: 11 Jan 2020, 08:44
by Bearbear76
probably just short for lobby or an oracle documaker file apparently (?)

Re: What is new in 800?

Posted: 11 Jan 2020, 11:04
by malsa
Werty123 wrote: ↑
11 Jan 2020, 08:39
Ølsken wrote: ↑
11 Jan 2020, 08:35
Werty123 wrote: ↑
11 Jan 2020, 08:14
Can i know how does the .lby files work?
snooping into game files eh?
Nope!
Just to know!
Ok Sairam

Re: What is new in 800?

Posted: 11 Jan 2020, 14:05
by JustAnyone
.lby contains TheoTown and is custom file
Update 800 fixed music playback issue introduced in 799

Re: What is new in 800?

Posted: 12 Jan 2020, 11:50
by Werty123
Thank you JustAnyoe for your message!
Can I know .lby file in detail and how it works?

Re: What is new in 800?

Posted: 12 Jan 2020, 12:03
by Bearbear76
Werty123 wrote: ↑
12 Jan 2020, 11:50
Thank you JustAnyoe for your message!
Can I know .lby file in detail and how it works?
ok no, the question is pretty much answered so locked... :roll: