Page 1 of 1

Posted: 27 Jan 2017, 13:35
by Lobby
Let's assume a tile has a size of 8m x 8m (derived from width of some real roads). Now we can calculate the metric size of each map size:

Small(32x32): 256m x 256m = 0.0665km²
Medium(64x64): 512m x 512m = 0.262km²
Big(128x128): 1024m x 1024m = 1.05km²
Huge(256x256): 2048m x 2048m = 4.19km²
Giant(512x512): 4096m x 4096m = 16.8km²

(Numbers are rounded)

Royal coast ??

Posted: 29 Jan 2017, 10:12
by Sometheotown mayor
Are you working on a new map ?

Posted: 30 Jan 2017, 01:39
by OtakuWeebster
Lobby wrote:Let's assume a tile has a size of 8m x 8m (derived from width of some real roads). Now we can calculate the metric size of each map size:

Small(32x32): 256m x 256m = 0,0665km²
Medium(64x64): 512m x 512m = 0,262km²
Big(128x128): 1024m x 1024m = 1,05km²
Huge(256x256): 2048m x 2048m = 4,19km²
Giant(512x512): 4096m x 4096m = 16,8km²

(Numbers are rounded)
Speaking of Map Size, How can you Enable Giant Map Size

Posted: 30 Jan 2017, 01:57
by CommanderABab
Debug on
Energy saving off

I believe

Posted: 30 Jan 2017, 02:02
by OtakuWeebster
Thanks. I tried and Mostly Didn't work

Posted: 30 Jan 2017, 05:46
by Ahmad Nur Aizat
Do it at the same time.

And BTW, Giant maps are NOT RECOMMENDED, only work properly in devices with large RAMs

Posted: 30 Jan 2017, 10:46
by Lobby
Actually, you have to enable experimental features after you enabled debug mode. We decoupled it from energy saving, as you might want to keep it enabled :)

Posted: 03 Feb 2017, 14:18
by atesteyimateste
Ahmad Nur Aizat wrote:Do it at the same time.

And BTW, Giant maps are NOT RECOMMENDED, only work properly in devices with large RAMs
I think 4gb ram is enough

Posted: 06 Feb 2017, 19:23
by KINGTUT10101
I have one.