Using Piskel to pin down the coordinates (PC ver. only)
Posted: 23 Apr 2020, 08:19
For the context of the building I'm about to show, I asked MayorRascalov to edit his Filipino buildings in Celebration of Philippine Independence Day and he agreed on it and permitted me to do so.
Last time I had trouble getting the coordinates to add my animation in some of the buildings I currently worked on. While working on the other buildings, I found a shortcut to get the coordinates in a fast and easy way. You also need a pen and paper to easily remember your coordinates. This one takes time to get the coordinates. You have to COUNT EVERY SIGLE PIXEL in your sprite.
First: You must know that the Longest line of the sprite is the center of the Y-axis of the code. That green line as can be seen from above is the center I'm talking about.
Next: You must know the points of where you gonna put your animation sprites Here we have the example of "Where are we gonna put the animation sprites" Those green dots are my target points.
Next: You need to lock your sprite sheet. If You had a case similar to MayorRascalov where his buildings had extra space, you'll need to lock your sprite for the next guide won't be a problem. you need to select the biggest size for easier locking. The canvas of Piskel is not free formed so you cannot lock it surely and without a doubt.
Next: Is to cut the bottom portion of the sprite. Select first the 'Square selection tool'.
"Select" the rest shown above.
Then press the "Delete" key or "Backspace" key (they worked the same) to delete the rest. Then: You need to resize the sprite by the cropping tool So that the extra empty space below will be gone.
The mirror it vertically. Hold the "alt" key then press it. Since the line is now at the top it is now Y:0.
As you can see it retained the original shape at the top. Though this may be unnecessary.
Final: you need to pinpoint the coordinates by just aiming at it. Use your cursor and look at the bottom right. At the bottom right, the coordinates are shown. 8 (X coordinate) : 15 (Y coordinate).
Finally Ctrl Z everything.
That is how you find the coordinates fast and easy.
Please ignore everything you see in the background.
IF YOU ARE USING DIFFERENT PIXEL EDITING APPLICATION OR OTHER PAINT SOFTWARE I'M SORRY I CANNOT HELP YOU WITH THAT. I'M USING PISKEL AND KRITA AS MY APPLICATIONS FOR EDITING AND CREATING PLUGINS. IF YOU HAVE A QUESTION ABOUT YOUR SOFTWARE THAT YOU ARE USING, I'M SORRY.
Last time I had trouble getting the coordinates to add my animation in some of the buildings I currently worked on. While working on the other buildings, I found a shortcut to get the coordinates in a fast and easy way. You also need a pen and paper to easily remember your coordinates. This one takes time to get the coordinates. You have to COUNT EVERY SIGLE PIXEL in your sprite.
First: You must know that the Longest line of the sprite is the center of the Y-axis of the code. That green line as can be seen from above is the center I'm talking about.
Next: You must know the points of where you gonna put your animation sprites Here we have the example of "Where are we gonna put the animation sprites" Those green dots are my target points.
Next: You need to lock your sprite sheet. If You had a case similar to MayorRascalov where his buildings had extra space, you'll need to lock your sprite for the next guide won't be a problem. you need to select the biggest size for easier locking. The canvas of Piskel is not free formed so you cannot lock it surely and without a doubt.
Next: Is to cut the bottom portion of the sprite. Select first the 'Square selection tool'.
"Select" the rest shown above.
Then press the "Delete" key or "Backspace" key (they worked the same) to delete the rest. Then: You need to resize the sprite by the cropping tool So that the extra empty space below will be gone.
The mirror it vertically. Hold the "alt" key then press it. Since the line is now at the top it is now Y:0.
As you can see it retained the original shape at the top. Though this may be unnecessary.
Final: you need to pinpoint the coordinates by just aiming at it. Use your cursor and look at the bottom right. At the bottom right, the coordinates are shown. 8 (X coordinate) : 15 (Y coordinate).
Finally Ctrl Z everything.
That is how you find the coordinates fast and easy.
Please ignore everything you see in the background.
IF YOU ARE USING DIFFERENT PIXEL EDITING APPLICATION OR OTHER PAINT SOFTWARE I'M SORRY I CANNOT HELP YOU WITH THAT. I'M USING PISKEL AND KRITA AS MY APPLICATIONS FOR EDITING AND CREATING PLUGINS. IF YOU HAVE A QUESTION ABOUT YOUR SOFTWARE THAT YOU ARE USING, I'M SORRY.