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Click Road

Posted: 18 May 2020, 01:47
by CommanderABab
Credit - Contents of this plugin may only be reused if you give credit to the author.
Normal country road with added features!
Click to change frame, click 15 more times to get back to the starting one. Have the auto traffic light icon set if you wish traffic lights at intersections. Also builds glass wall road decorations when built. You may remove.
You might try creating a working parking lot!

Reddish minimap color, added animation road color.
All other textures are in-game textues by Lobby and Theotheodorich.
bigclick.png
bigclick.png (158.73 KiB) Viewed 12165 times
Clickroad.zip
(204.09 KiB) Downloaded 479 times
I left it as a normal zip, in case you want to study it.

Latest zip:
Clickroad.zip
(204.27 KiB) Downloaded 453 times
All ids are the same, so your maps wont suffer. :)
This just adds the ability to remove the road decorations to prevent clicks from switching the road frames on a section of Clickroad. Just (re)place road decorations if you wish to click again. :)

You may have noticed that there is no effect on ramps. That is a good thing!

Re: Click Road

Posted: 18 May 2020, 01:53
by CommanderABab
Screenshot_20200517-194037.jpg
Screenshot_20200517-194037.jpg (7.43 KiB) Viewed 12164 times
I got traffic lights on a straight section by building a dirt road across then deleting it. Then clicked the section until it was the intersection frame again. :)

Re: Click Road

Posted: 18 May 2020, 03:59
by RopaSucia
o:

Re: Click Road

Posted: 18 May 2020, 10:38
by Bevise
A strange road.

Re: Click Road

Posted: 19 May 2020, 10:09
by Bearbear76
Bevise wrote:
18 May 2020, 10:38
A strange road.
Must be new to commanders plugins.

Re: Click Road

Posted: 29 May 2020, 23:00
by CommanderABab
Update in first post. :)
↖️

Re: Click Road

Posted: 01 Jun 2020, 11:17
by ian`
How to select different bridges if the road has "function"? Are there "bridge condition"? Or "level" attribute can detect the bridges? But what actions must be filled?

Re: Click Road

Posted: 01 Jun 2020, 17:08
by CommanderABab
I will have to look into that. For now my suggestion would be to build bridges using the normal country road, choose your bridge type, and then build a click road at the bridge level to be able to switch the road direction at the intersections.

Re: Click Road

Posted: 01 Jun 2020, 17:27
by CommanderABab
Like so:  remember, on bridges, you have to click the ground level for it to work.
Like so: remember, on bridges, you have to click the ground level for it to work.
..

Re: Click Road

Posted: 05 Jun 2020, 03:44
by ian`
yes, that's good. but I think it will be easier to make initialization (building or upgrade), so that click fun can be active after initialization is activated and click fun can be disabled when initialization is deleted or inactive.

Re: Click Road

Posted: 17 Aug 2020, 06:31
by PetrovMaksYt
Ian' what happende to smile? He move so funny :-)

Re: Click Road

Posted: 17 Aug 2020, 06:31
by PetrovMaksYt
And i download it!

Re: Click Road

Posted: 17 Aug 2020, 06:36
by PetrovMaksYt
Lolled trolled

Re: Click Road

Posted: 17 Aug 2020, 06:54
by CommanderABab
And I'm going to ban you for an hour so I can sleep.

Re: Click Road

Posted: 25 Jan 2021, 22:39
by PixelDubs
CommanderABab wrote:
17 Aug 2020, 06:54
And I'm going to ban you for an hour so I can sleep.

Image
I think he is a kid lol.