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Drawing.getMousePointer() --Returns --frame: (interger) the frame of the mouse pointer (nil if default²)¹ --x: (number) absolute X position of the mouse pointer¹ --y: (number) absolute Y position of the mouse pointer¹ --¹within the window on desktop Drawing.drawMousePointerFrame(frame) --changes the current texture of a mouse pointer within the window --Parameters: --frame: (interger) the frame the game will use to replace the current texture of the mouse (within the window) with the specified one. If frame is nil the default frame² will be used and ²may vary by software --Returns --(bool) true if successful
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