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car parking in building
Posted: 14 Feb 2017, 10:02
by khadafi laidi
In simcity, cities skyline and cities XL car can park in building, but why lobby don't make car can park inside building like in building with parking lot. If you don't understanding or confused you can explain more

Posted: 14 Feb 2017, 10:54
by khadafi laidi
former member wrote:what do you mean with "you can explain more"?
thats mean when you understanding about this discussion you give more example by the way, i know all building have a parking lot but i need they can parking over there or they enter the building
Posted: 14 Feb 2017, 15:24
by Ahmad Nur Aizat
You mean this building?

Posted: 15 Feb 2017, 04:50
by khadafi laidi
Ahmad Nur Aizat wrote:You mean this building?

Yes, but i need is car can enter in building. When you see car reach their destination they only disappear that make like they teleport to HELL

. So i mean is car can enter in building like in simcity and cities skylines, when they reach destination they can enter in building and parking. That impossible?
Posted: 15 Feb 2017, 07:58
by theotheoderich
This is impossible with a pure 2D game engine, because of to many needed background and foreground images.
Posted: 15 Feb 2017, 09:59
by Ahmad Nur Aizat
theotheoderich wrote:This is impossible with a pure 2D game engine, because of to many needed background and foreground images.
I've just thought of something, for this car park building. What if we make the building, with 2 enterance and exit respectively, and combine with a square of road fixed to the building with the outer road... Maybe I can't explain more since I don't have the diagram
Posted: 22 Feb 2017, 12:27
by kinsang_lee
you are suggesting a fake carpark(no any function), right?
Re: car parking in building
Posted: 01 Sep 2017, 08:38
by khadafi laidi
Lobby, can you add it?
PLEASE READ FIRST
[Thread weak up]
Re: car parking in building
Posted: 01 Sep 2017, 09:59
by BetterBear
No! Would consume too much space in a building. Also, would require new building textures which is a problem by now.
Re: car parking in building
Posted: 01 Sep 2017, 10:19
by Brody Craft
The world build out of bad ideas my friend...
Re: car parking in building
Posted: 01 Sep 2017, 10:57
by khadafi laidi
Only this building have car park
NOTE: More building have carpark but not all
Re: car parking in building
Posted: 01 Sep 2017, 10:58
by khadafi laidi
BetterBear wrote: ↑01 Sep 2017, 09:59
No! Would consume too much space in a building. Also, would require new building textures which is a problem by now.
They not consume lot space but it would work like OPENTTD
Re: car parking in building
Posted: 01 Sep 2017, 11:04
by TheFennekin
khadafi laidi wrote: ↑01 Sep 2017, 10:58
BetterBear wrote: ↑01 Sep 2017, 09:59
No! Would consume too much space in a building. Also, would require new building textures which is a problem by now.
They not consume lot space but it would work like OPENTTD
As Betterbear said khadafi laidi that it would consume so much space and TT needs more building textures. And it would be hard for Lobby to create that animation using a 2D engine. TT is different from OpenTTD because OpenTTD is a tycoon! And TT is a sim game. Help me...
Re: car parking in building
Posted: 01 Sep 2017, 11:05
by Brody Craft
Also OpenTTD's developer are more rich