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[1.10.22] Custom loading texts/topics
Posted: 16 Dec 2021, 12:45
by Lobby

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The short messages that are shown on loading screen are called topics. Verison 1.10.22 lets you add your own topics into the game by defining a plugin of type
topic. That plugin's text will then be shown if the topic gets displayed by the game.
It's as simple as that
Code:
Select all Reset
[
{
"id": "$topic_custom_unique_id",
"type": "topic",
"text":"Some custom text", // Text to show
"weight": 10, // 1 by default
"color": {"r": 255,"g": 0,"b": 0} // Color, yellow by default
}
]
The optional
weight attribute can be used to specify the likelyhood of that topic to be shown relative to other topics. The default value is 1. A value of 2 would make it two times more likely for the topic to be shown.
The optional
color attribute can be used specify a custom color for you topic. By default the game will use yellow to draw the topic.
! | Message from: Lobby |
Be careful to use a reasonable weight, otherwise your plugins may not get approval. |
Re: [1.10.22] Custom loading texts/topics
Posted: 24 Dec 2021, 04:23
by Yakka
Finally my suggestions was granted :')
But is there a way to make this only shown on specific date of the IRL year?
Re: [1.10.22] Custom loading texts/topics
Posted: 06 Mar 2022, 19:39
by rtobby
Is using a weight lower than 1, e.g. 0.2 possible?
Re: [1.10.22] Custom loading texts/topics
Posted: 02 Apr 2022, 06:30
by Hadestia
How about an attribute on how often it would display? Around 0.2 would be enough as a max value
Also how about with lua?
Re: [1.10.22] Custom loading texts/topics
Posted: 17 May 2022, 10:55
by LightBlue
what if i change it to "never gonna give you up"?
Re: [1.10.22] Custom loading texts/topics
Posted: 17 May 2022, 14:55
by cesareborgia94
Will be going to do this next time when my laptop is fixed.