
car parking in building
- khadafi laidi
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car parking in building
In simcity, cities skyline and cities XL car can park in building, but why lobby don't make car can park inside building like in building with parking lot. If you don't understanding or confused you can explain more 

- khadafi laidi
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- Ahmad Nur Aizat
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- khadafi laidi
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Yes, but i need is car can enter in building. When you see car reach their destination they only disappear that make like they teleport to HELLAhmad Nur Aizat wrote:You mean this building?

- theotheoderich
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- Ahmad Nur Aizat
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I've just thought of something, for this car park building. What if we make the building, with 2 enterance and exit respectively, and combine with a square of road fixed to the building with the outer road... Maybe I can't explain more since I don't have the diagramtheotheoderich wrote:This is impossible with a pure 2D game engine, because of to many needed background and foreground images.
- kinsang_lee
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- khadafi laidi
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Re: car parking in building
Lobby, can you add it?
PLEASE READ FIRST
[Thread weak up]
PLEASE READ FIRST
[Thread weak up]
- BetterBear
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Re: car parking in building
No! Would consume too much space in a building. Also, would require new building textures which is a problem by now.
- Brody Craft
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Re: car parking in building
The world build out of bad ideas my friend...
- khadafi laidi
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Re: car parking in building
Only this building have car park
NOTE: More building have carpark but not all- khadafi laidi
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Re: car parking in building
They not consume lot space but it would work like OPENTTDBetterBear wrote: ↑01 Sep 2017, 09:59No! Would consume too much space in a building. Also, would require new building textures which is a problem by now.
- TheFennekin
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Re: car parking in building
As Betterbear said khadafi laidi that it would consume so much space and TT needs more building textures. And it would be hard for Lobby to create that animation using a 2D engine. TT is different from OpenTTD because OpenTTD is a tycoon! And TT is a sim game. Help me...khadafi laidi wrote: ↑01 Sep 2017, 10:58They not consume lot space but it would work like OPENTTDBetterBear wrote: ↑01 Sep 2017, 09:59No! Would consume too much space in a building. Also, would require new building textures which is a problem by now.
- Brody Craft
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Re: car parking in building
Also OpenTTD's developer are more rich