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Mechanics TheoTown vs. Cities Skyline

Posted: 31 Aug 2022, 06:19
by PAPERFACE
So the point of making this topic was to ask
"HOW MECHANICALLY STRONG IS THIS GAME COMPARED TO CITIES SKYLINE?"

By this I mean to ask, do things like road hierarchy, pavment walks reducing traffics with people trying to use those, industries near highway to reduce traffic work?

I know for one that commercial buildings in TT don't create noise pollution like in CS. What other mechanisms does TT has?

Re: Mechanics TheoTown vs. Cities Skyline

Posted: 05 Nov 2022, 14:47
by JohnImpact
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help,pls any one?