Mechanics TheoTown vs. Cities Skyline
Posted: 31 Aug 2022, 06:19
So the point of making this topic was to ask
"HOW MECHANICALLY STRONG IS THIS GAME COMPARED TO CITIES SKYLINE?"
By this I mean to ask, do things like road hierarchy, pavment walks reducing traffics with people trying to use those, industries near highway to reduce traffic work?
I know for one that commercial buildings in TT don't create noise pollution like in CS. What other mechanisms does TT has?
"HOW MECHANICALLY STRONG IS THIS GAME COMPARED TO CITIES SKYLINE?"
By this I mean to ask, do things like road hierarchy, pavment walks reducing traffics with people trying to use those, industries near highway to reduce traffic work?
I know for one that commercial buildings in TT don't create noise pollution like in CS. What other mechanisms does TT has?