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The wreck appears on water
Posted: 20 Apr 2017, 03:31
by BetterBear
Posted: 20 Apr 2017, 03:34
by DreamBuilder
Logic
Posted: 20 Apr 2017, 03:43
by BetterBear
DreamBuilder wrote:Logic
Well the water is deep enough, and the wreck is also unrealistic.
Posted: 20 Apr 2017, 03:45
by Lookatmemeow
Oh
lobby should remake the graphics for water
Posted: 20 Apr 2017, 03:46
by DreamBuilder
Well if they have the best coding skills ever then it should create a little flood to the coast
Posted: 20 Apr 2017, 04:10
by BetterBear
Yeah, as the ground level and sea level is in the same line
Posted: 20 Apr 2017, 09:41
by Ahmad Nur Aizat
Shallow water, and water spreading away due to the force and wind
Posted: 20 Apr 2017, 09:42
by CommanderABab
Did it leave land behind after the cleanup?
Posted: 20 Apr 2017, 12:02
by Bearbear76
Ahmad Nur Aizat wrote:Shallow water, and water spreading away due to the force and wind
that seems legit
Posted: 20 Apr 2017, 12:39
by Ahmad Nur Aizat
If according to physics and reality XD
Posted: 20 Apr 2017, 15:26
by Mayor Jeffrey IX
That works
Posted: 21 Apr 2017, 01:49
by khadafi laidi
This not a bug
REASON: lobby use java programming, so UFO has been shot down they crate big crater, as you see there only one crater for destroyed UFO. I dunno maybe lobby must use this code
Code: Select all
"when destroyed on water":true,
"destroyed frame":"???"
Posted: 21 Apr 2017, 02:25
by Lookatmemeow
No he should use
Code: Select all
if
"Destroyed on water":true,
"Use":"water_wreck.png",
Else,
"Use":"regular_wreck.png"