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Achievement Idea

Posted: 07 May 2017, 18:56
by KINGTUT10101
Government Conspiracy:
Spawn an artificial disaster and have it destroy at least one building.

Posted: 08 May 2017, 10:15
by khadafi laidi
-bad target:
get missile destroy the building

-region master:
unlock all default region

Posted: 08 May 2017, 10:38
by Brody Craft
Richmens
Have More Rich Inhabitants Than Poor And Middle Inhabitants Combined

Developed City
Gain 2500 Inhabitants In One Minute

Smarties
Spend 250,000T On Eductation

Service Is Not A Problem!
Spend 250,000T On Emergency Services

Zone Focusing
Build 10,000 Zones

Posted: 08 May 2017, 10:43
by Lobby
I like achievements, but they are a mess to implement :?

Posted: 08 May 2017, 10:56
by Brody Craft
Does My Idea Mess With Anything?

Posted: 08 May 2017, 11:48
by Lobby
I don't want to bore you with details. The problem is that a lot of information has to be leaked between different components of the application in order to implement something like "If player does A and it leads to B". Achievements for pure numbers isn't a big deal, but in most cases we have to add a counter first to get the numbers.

Posted: 08 May 2017, 11:59
by BetterBear
Yeah...