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Night textures

Posted: 17 Jan 2025, 22:21
by Nifaroux
I would like to know a simpler way to calculate the Y position of a night texture, since even though the texture has the same height and width as the base texture, if you put both Y axes at 0, it will not fit, and you have to count pixel by pixel to calculate the correct position, pleaseee

Re: Night textures

Posted: 17 Jan 2025, 22:34
by FVI
Nifaroux wrote:
17 Jan 2025, 22:21
I would like to know a simpler way to calculate the Y position of a night texture, since even though the texture has the same height and width as the base texture, if you put both Y axes at 0, it will not fit, and you have to count pixel by pixel to calculate the correct position, pleaseee
Does the night animation show up at all? Can you at least see it though in the wrong position?

Re: Night textures

Posted: 17 Jan 2025, 22:37
by Nifaroux
That depends, I have to put random numbers until I can see it and count the pixels.

Re: Night textures

Posted: 17 Jan 2025, 23:06
by FVI
Nifaroux wrote:
17 Jan 2025, 22:37
That depends, I have to put random numbers until I can see it and count the pixels.
Then once you find a number that allows you to see it anywhere, count the pixels. If you want the whole animation to move down, you will need to raise the "y" coordinate and vice versa