Animation overrode by building textures
Posted: 27 Apr 2025, 04:56
Hello. Since I've uploaded my new plugin into Showcase, I've discovered that there is a bug where the building texture overrides the blinking light animation. I noticed because the lights only appears half of them on the top of building. Could you help me please, here's the link to it, TY.
viewtopic.php?t=27399
Edit: Here's also (some of) the source code of plugin.
viewtopic.php?t=27399
Edit: Here's also (some of) the source code of plugin.
Code: Select all Reset
[{"active": true, "type":"waste disposal", "id":"$Atomizer.wepf", "animation":[{"id": "$animationblinkingredlight3x3", "x": 97, "y": -87}, {"id": "$animationblinkingredlight3x3", "x": 81, "y": 9}], "title":"Garbage Atomizer", "text":"Reduces your wastes to an atomic level. Big shout out to SimCity: Cities of Tomorrow. Caution: explodable when damaged", "influence pollution":-250, "influence park":10, "influence waste disposal": 30, "frame":[{"bmp":"G_A.png"}], "width":4, "height":4, "build time":184, "needs road":true, "draw ground":true, "power":-50000, "water":-3000 }]
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