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[Solved]Texture Bugs

Posted: 31 May 2017, 23:54
by KINGTUT10101
The desert plug-in that I have installed changed the ground texture to this:
Image
When it should be this:
Image
I never modified the desert plug-in.

Here is the json for it:

Code: Select all

[
   {
      "author": "Daniil",
      "border frames": [
         {
            "count": 16,
            "h": 16,
            "w": 32,
            "x": 0,
            "y": 32
         }
      ],
      "edge border frames": [
         {
            "count": 32,
            "h": 32,
            "w": 16,
            "x": 0,
            "y": 144
         }
      ],
      "edge frames": [
         {
            "count": 12,
            "h": 48,
            "w": 16,
            "x": 0,
            "y": 96
         }
      ],
      "frames": [
         {
            "bmp": "dez1.png"
         }
      ],
      "height": 1,
      "id": "$desertground",
      "text": "It's hot place",
      "title": "Desert",
      "type": "ground",
      "water": false,
      "width": 1
   },
   {
      "author": "Daniil",
      "frames": [
         {
            "bmp": "dt1.png",
            "count": 2,
            "w": 32
         },
         {
            "bmp": "dt2.png",
            "count": 2,
            "w": 32
         },
         {
            "bmp": "dt3.png",
            "count": 2,
            "w": 32
         },
         {
            "bmp": "dt4.png",
            "count": 2,
            "w": 32
         }
      ],
      "frames per tree": 2,
      "id": "$deserttree00",
      "influence nature": 1,
      "influence noise": -1,
      "influence pollution": -1,
      "influence radioactive": -1,
      "text": "For desert",
      "title": "Desert decorations",
      "type": "tree"
   },
   {
      "active": true,
      "author": "Daniil",
      "frames": [
         {
            "bmp": "d1.png"
         },
         {
            "bmp": "d2.png"
         },
         {
            "bmp": "d3.png"
         },
         {
            "bmp": "d4.png"
         },
         {
            "bmp": "d5.png"
         },
         {
            "bmp": "d6.png"
         },
         {
            "bmp": "d7.png"
         },
         {
            "bmp": "d8.png"
         },
         {
            "bmp": "d9.png"
         },
         {
            "bmp": "d10.png"
         },
         {
            "bmp": "d11.png"
         },
         {
            "bmp": "d12.png"
         },
         {
            "bmp": "d13.png"
         },
         {
            "bmp": "d14.png"
         },
         {
            "bmp": "d15.png"
         },
         {
            "bmp": "d16.png"
         }
      ],
      "height": 1,
      "id": "$desertroad00",
      "level": 0,
      "monthly price": 1,
      "price": 10,
      "speed": 1,
      "text": "Road for your desert",
      "title": "Desert road",
      "type": "road",
      "width": 1
   }
]
[/code]

Posted: 01 Jun 2017, 00:00
by Lobby
:lol:
That's because TheoTown only saves an index to identify the ground type. Till now we had only three ground types for land (0,1,2) so your own ground was identified by index 3. Now that we added beaches with an own ground type, index 3 identifies the beach while index 4 indicates your plugin ground type.

All in all it's a result of that we don't really have support for ground plugins. That will probably change one day, but not today :P

Posted: 01 Jun 2017, 00:16
by KINGTUT10101
What can I do to get it to generate in seeds again?

Posted: 01 Jun 2017, 00:24
by CommanderABab
It does, I believe. You would have to hijack the ground 3 id. And then it might not look right at coastlines again.