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Sound when tapping
Posted: 10 Jun 2017, 23:26
by Josh
Is there a way to code a json, when you tap a building a specific sound is heard?
Posted: 10 Jun 2017, 23:56
by KINGTUT10101
That would be a cool feature.
Posted: 11 Jun 2017, 00:20
by Barky
That would be handy
Posted: 11 Jun 2017, 15:21
by Lobby
Might look like
Code: Select all
"sound click":{"file":"sound.ogg"}
and will support audio formats as listed
here
Posted: 11 Jun 2017, 19:48
by Lobby
No idea, audio has not a high priority and it might lead to some major issues.
Posted: 11 Jun 2017, 20:11
by CommanderABab
Where sre the sound files stored? Do they stay in the file system?
Posted: 11 Jun 2017, 20:23
by Lobby
For plugins? You put them in the same folder as the json file (as with images). It will work with the next release.
Posted: 11 Jun 2017, 20:26
by CommanderABab
No, I mean do you load the sound file into the game? Or, play it from the file?
Posted: 11 Jun 2017, 20:27
by CommanderABab
So, maybe the opera is coming too?

Posted: 11 Jun 2017, 20:31
by Lobby
Play it from the file

Posted: 11 Jun 2017, 20:40
by CommanderABab
Thanks! Sounds cool!
Re: Sound when tapping
Posted: 26 Jun 2023, 08:09
by Sythe Official
I have a question, does using an id of a sound works with the "sound click" attribute?? if it does how can I do it?? by putting the sound's id in the "id" attribute like what I did below or what??
Code:
Select all Reset
[
// Sample sound.
{
"id": "$soundClick00",
"type": "sound",
"file": "soundClick.mp3",
"volume": 1.0
},
// Sample building.
{
"id": "$soundClickTest00",
"type": "decoration",
"title": "Sound Click Test",
"text": "Sound Click Test",
"sound click": {
"id": "$soundClick00"
}
}
]